gs135790 said:
^I was gonna put "doom", but for some reason i put Death...
The 9999 ATK is so it will be FEARED...for no apparent reason...lol
Chthonian Blast + Barrel Behind the Door = GG.
Or this card:
Defensive Striker
Spell/Equip
You may only equip this card to a monster on your side of the field in Defense Position. The equipped monster cannot change its battle position. The equipped monster may attack while in defense position (battle damage is applied normally using this monster's ATK). You may also destroy this card to negate the effect of 1 card that designates the equipped monster as a target and destroy it. When this card is destroyed by an effect, switch the equipped monster to Attack Position and increase your life points by amount equal to the total amount of battle damage that the equipped monster inflicted to your opponent while equipped with this card.
Sure, it won't switch the position of that particular monster, but it's still nice.
Now, for what I've been working on for the past few weeks:
S-Wing Cannon
Light/Machine
4 Stars
ATK/1000 DEF/700
This monster has incredible potential when equipped with its special weapons.
T-Support Dragon
Light/Machine/Union
4 Stars
ATK/800 DEF/600
Once per turn, during your Main Phase, you may equip this card to a "S-Wing Cannon" on your side of the field as an Equip Card OR unequip this card and Special Summon it in Attack Position. When equipped to a monster by this card's effect, increase the equipped monster's ATK and DEF by amount equal to the combined ATK and DEF of this monster.(1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
U-Machine Arm
Light/Machine/Union
4 Stars
ATK/800 DEF/300
Once per turn, during your Main Phase, you may equip this card to a "S-Wing Cannon" or "T-Support Dragon" on your side of the field as an Equip Card OR unequip this card and Special Summon it in Attack Position. When equipped to a monster by this card's effect, increase the equipped monster's ATK and DEF by amount equal to the combined ATK and DEF of this monster.(1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
STU-Super Wing Cannon
Light/Machine/Fusion/Effect
6 Stars
ATK/2600 DEF/1800
"S-Wing Cannon" + "T-Support Dragon" + "U-Machine Arm"
This card can only be Special Summoned by removing the above-listed monsters on your side of the field from play (You do not use "Polymerization"). Once per turn, you may discard one card from your hand to destroy 1 face-down monster and 1 face-down Spell/Trap card on your opponent's side of the field. The targeted Spell/Trap card cannot be activated in response.
And finally...
STUVWXYZ-Ultimate Dragon Cannon
Light/Machine/Fusion/Effect
10 Stars
ATK/4000 DEF/3500
"STU-Super Wing Cannon" + "VW-Tiger Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned by removing the above-listed monsters on your side of the field from play (You do not use "Polymerization"). When this card is Special Summoned in this way, select one card from your opponent's hand and remove it from play. If this card attacks a defense position monster with an ATK higher than the defense position monster's DEF, inflict the difference as battle damage to your opponent's Life Points. When this card attacks, you may change the battle position of the attack target (Flip Effects are not activated). In addition, once during each of your turns, you may discard one card from your hand to select and activate one of the following effects:
-Remove all monsters on your opponent's side of the field from play
-Remove all Spell/Trap cards on your opponent's side of the field from play
In addition, by paying 1500 life points, you may Special Summon 1 "STU-Super Wing Cannon", 1 "VW-Tiger Catapult", and 1 "XYZ-Dragon Cannon" that are removed from play to your side of the field. If you activate this effect, the monsters summoned by this effect cannot attack or be removed from play this turn.
A bit broken, I know, but hey, it's pretty difficult to get out, so of course it needs some good abilities.