Because nuking the field continuously is fun!
Monsters [17]
3 Enthusiastic Beastman Wolfberk
3 Fire King Avatar Barong
3 Fire King Avatar Yaksha
3 Fire King High Avatar Garunix
3 Flamvell Firedog
1 Pyrorex the Elemental Lord
1 Sacred Phoenix of Nephthys
Spells [13]
3 Assault of the Fire Kings
2 Fire King Fire Cycle
2 Flaming Dance - "Tenki"
2 Mystical Space Typhoon
1 Dark Hole
1 Heavy Storm
1 Forbidden Lance
1 Monster Reborn
Traps [10]
2 Call of the Haunted
2 Solemn Warning
2 Torrential Tribute
2 Compulsory Evacuation Device
1 Solemn Judgment
1 Starlight Road
Extra Deck [15]
2 Terror Fang Wolf, Diawolf
2 Gagaga Cowboy
1 Abyss Dweller
1 Gem-Knight Pearl
1 Lavalval Chain
1 Daigusto Emeral
1 Maestroke the Symphony Djinn
1 Number 16: Shock Master
1 Number 39: Utopia
1 Number 50: Black Corn
1 Photon Papilloperative
1 Steelswarm Roach
---
1 Stardust Dragon
[h2][/h2]
Comments:
I tried a previous build that ran 2 Qilin and 2 Yaksha, but Yaksha at 3 is certainly a very important decision - it's the card that powers your combos, since it can actually (whoa) kill things that are in your hand, like the Garunix / Nephthys you happen to randomly draw, and it can kill Barong when it dies too if that's in your hand, which saves you a turn of setup time.
I also tried Garunix and Onslaught at 2 but ultimately that wasn't worth it. Garunix at 3 is brutal, and 2 Garunix can form a loop that keeps one of them in the graveyard for usage next turn - double the nuclear fun?! It's ok that the deck has some trouble maintaining field presence, because Garunix is field presence. Onslaught is your Cyber Dragon - the monster can attack, and since Garunix is a delayed Dark Hole, well... ("Well that's just downright Darius, Cirrus", you might say, and yes, it is indeed downright Darius.)
Wolfberk is OP as usual.
I want to fit in maybe 1 copy of Rekindling somewhere, but I dunno ... any ideas? Though I don't think the deck really -needs- needs it.
Monsters [17]
3 Enthusiastic Beastman Wolfberk
3 Fire King Avatar Barong
3 Fire King Avatar Yaksha
3 Fire King High Avatar Garunix
3 Flamvell Firedog
1 Pyrorex the Elemental Lord
1 Sacred Phoenix of Nephthys
Spells [13]
3 Assault of the Fire Kings
2 Fire King Fire Cycle
2 Flaming Dance - "Tenki"
2 Mystical Space Typhoon
1 Dark Hole
1 Heavy Storm
1 Forbidden Lance
1 Monster Reborn
Traps [10]
2 Call of the Haunted
2 Solemn Warning
2 Torrential Tribute
2 Compulsory Evacuation Device
1 Solemn Judgment
1 Starlight Road
Extra Deck [15]
2 Terror Fang Wolf, Diawolf
2 Gagaga Cowboy
1 Abyss Dweller
1 Gem-Knight Pearl
1 Lavalval Chain
1 Daigusto Emeral
1 Maestroke the Symphony Djinn
1 Number 16: Shock Master
1 Number 39: Utopia
1 Number 50: Black Corn
1 Photon Papilloperative
1 Steelswarm Roach
---
1 Stardust Dragon
[h2][/h2]
Comments:
I tried a previous build that ran 2 Qilin and 2 Yaksha, but Yaksha at 3 is certainly a very important decision - it's the card that powers your combos, since it can actually (whoa) kill things that are in your hand, like the Garunix / Nephthys you happen to randomly draw, and it can kill Barong when it dies too if that's in your hand, which saves you a turn of setup time.
I also tried Garunix and Onslaught at 2 but ultimately that wasn't worth it. Garunix at 3 is brutal, and 2 Garunix can form a loop that keeps one of them in the graveyard for usage next turn - double the nuclear fun?! It's ok that the deck has some trouble maintaining field presence, because Garunix is field presence. Onslaught is your Cyber Dragon - the monster can attack, and since Garunix is a delayed Dark Hole, well... ("Well that's just downright Darius, Cirrus", you might say, and yes, it is indeed downright Darius.)
Wolfberk is OP as usual.
I want to fit in maybe 1 copy of Rekindling somewhere, but I dunno ... any ideas? Though I don't think the deck really -needs- needs it.
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