• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Easy Pokemon Importing Guide to PKMN Ruby

1
Posts
11
Years
    • Seen Jan 19, 2015
    Hi I am Sonired, a new member to Pokecommunity and I am also planning on making a Pokemon Hack. Now read below on how to insert pokesprites to Ruby/Sapphire

    you will need
    Irfanview (google it)
    Paint or Paint.NET (this tutorial mainly focuses on .NET as that was built for graphic editing)
    Pokepic
    Internet access
    VBA
    PKMN Ruby or Sapphire rom (cool rom is a good site)

    1. Open your ROM in Pokepic
    2. Type in the Pokemons Pokedex number (if its a Hoenb Dex pokemon, add 13 to its pokedex number, as its got Glitches in between
    3. Click Goto
    4. Now export it.
    5. Open it in Paint.NET
    6. Now go to your browser and type in "Floatzel.net/sprites/black-white"
    7. You'll get a list of sprites from Gen I to V
    8. Save one of the pictures into a custom hacking folder
    9. Open it in Paint.NET
    10. Go back to your picture of your original PKMN
    11. Colourpick the background colour and colour in over the Pokemon.
    12. Now go back to your new sprite and copy it
    13. Paste In new layer
    14. Now save it (either overwriting or as a new file) AS A PNG FILE!!! Remember that!!
    15. Open up Irfanview and open up your png file.
    16. Decrease colour depth to 16.
    17. Now you can import
    18. Do the exact same for backsprite but instead if ticking nothing in the export/import, tick backsprite
    19. there you go!!!!
    20. Open up in VBA

    Thnx for reading
     
    Back
    Top