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Pokémon Following Character script

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nmorr

Takin a brake. -_-
214
Posts
15
Years
  • There's basically no point in trying to use this script anymore.
    It's got a compatibility issue with the latest versions of essentials and only seems to work properly from december-january's one.

    BZZZZZZZZZT! Sorry, that's incorrect. I fixed it, just replace
    Spoiler:

    and replace it with...
    Spoiler:

    and TADAAH! Your pokemon appears without an error!

    (srrry if that sounded too *IN YOUR FACE!*. But, I'm just happy I fixed it.)
     

    zingzags

    PokemonGDX creator
    536
    Posts
    15
    Years
  • BZZZZZZZZZT! Sorry, that's incorrect. I fixed it, just replace
    Spoiler:

    and replace it with...
    Spoiler:

    and TADAAH! Your pokemon appears without an error!

    (srrry if that sounded too *IN YOUR FACE!*. But, I'm just happy I fixed it.)


    Now learn how to make it remove a pokemon with the button S, its pretty easy
     
    22
    Posts
    13
    Years
    • Seen Jan 13, 2011
    Waaa:'( I got this error, please help!



    ...hope you can see what the teddiursa is. (CURSE YOU TEDDIURSA!!! LOL:) (No seriously, please help.))

    Did u do see my post on the previos page, try that.. it seems to be the error for not having that part set up right, see the last step on installation
     

    nmorr

    Takin a brake. -_-
    214
    Posts
    15
    Years
  • BZZZZZZZZZT! Sorry, that's incorrect. I fixed it, just replace
    Spoiler:

    and replace it with...
    Spoiler:

    and TADAAH! Your pokemon appears without an error!

    (srrry if that sounded too *IN YOUR FACE!*. But, I'm just happy I fixed it.)
    ^
    ^
    ^
    Thanks for caring enough to post, but I already figured it out. ^
     

    zingzags

    PokemonGDX creator
    536
    Posts
    15
    Years
  • ^
    ^
    ^
    Thanks for caring enough to post, but I already figured it out. ^

    Im a noob too but I can show u how to set it up just pm me, its really easy though u have to closely look through the scripts like if you was reading a book.
     

    zingzags

    PokemonGDX creator
    536
    Posts
    15
    Years
  • a little script to create the effect to remove pokemon add it under:

    def change_number
    if $pokenum==nil
    $pokenum=Default_Following_Pokemon_Number
    end
    $pokenum+=1
    if $pokenum==7
    $pokenum=0
    end
    end


    add this

    Spoiler:
     
    22
    Posts
    13
    Years
    • Seen Jan 13, 2011
    If you did what zinzags said then make the common event like this
    followingevent.jpg



    If you are still left with one pokemon out all the time then change this part of the script
    Spoiler:


    to this

    Spoiler:
     

    zingzags

    PokemonGDX creator
    536
    Posts
    15
    Years
  • If you did what zinzags said then make the common event like this
    followingevent.jpg



    If you are still left with one pokemon out all the time then change this part of the script
    Spoiler:


    to this

    Spoiler:

    thanks for posting a picture i was going to do it but my internet left >:OD:
     

    nmorr

    Takin a brake. -_-
    214
    Posts
    15
    Years
  • There's a problem with the script, but thanks, the pokemon returns now. Anyways, even when your pokemon isn't out, the message when you're talking to it still appears. Though, thanks again!
     

    zingzags

    PokemonGDX creator
    536
    Posts
    15
    Years
  • It could definitely work for alt. forms if you program the forms in the right way.

    As for shinies, I think it could be possible, say if the Filename had an "s" at the end, then I suppose in the new version, it could work, should help-14 want to do it.

    Just discovered a bug:

    Walked into a building, then went out, and it just warped me to a different spot on the same map, yet it said, "Oldale Town", which was the town that the house was in. (I named the building Oldale Pokemon Mart, BTW)

    I'm pretty sure this happens because of the pokemon still being in the mart while the player is outside.


    Just wanted to let help-14 know so he can fix it in the new version. Otherwise, I'm not encountering any other problems.

    EDIT: I decided to research the surf/fly glitch thing, and I fixed it!

    Spoiler:


    how exactly u add this i am kind of confused....
     

    nmorr

    Takin a brake. -_-
    214
    Posts
    15
    Years
  • What was the glitch?? for surf and fly? Did the pokemon move behind you with surf or get left behind or something?
     
    22
    Posts
    13
    Years
    • Seen Jan 13, 2011
    thanks for posting a picture i was going to do it but my internet left >:OD:
    No problem :)

    There's a problem with the script, but thanks, the pokemon returns now. Anyways, even when your pokemon isn't out, the message when you're talking to it still appears. Though, thanks again!
    You'll need to make a conditional branch in the common event of when you talk to the pokemon so that if it isn't out then nothing happens... something along the lines if dependant0=graphic nil. Not exactly that but you get the idea.
     
    17
    Posts
    13
    Years
    • Seen Oct 25, 2022
    Hello, I'm new to pokemon making games. I tried to use this script but I'm getting this error:

    Exception: NoMethodError

    Message: undefined method `x' for nil:NilClass

    PokemonFollowingCharacter:34:in `auto_change_with_animation'

    PokemonScreen:1281:in `pbPokemonScreen'

    PokemonScreen:1181:in `loop'

    PokemonScreen:1439:in `pbPokemonScreen'

    PokemonMenu:155:in `pbStartPokemonMenu'

    PokemonMenu:154:in `pbFadeOutIn'

    PokemonMenu:154:in `pbStartPokemonMenu'

    PokemonMenu:139:in `loop'

    PokemonMenu:238:in `pbStartPokemonMenu'

    Scene_Map:180:in `call_menu'
     
    Last edited:

    IceGod64

    In the Lost & Found bin!
    624
    Posts
    15
    Years
  • I skimmed through the thread and I don't beleive I saw any reports about this.

    If I go into any map other than the one the following Pokémon was originally spawned in and try to check it, I get this:
    Exception: NoMethodError
    Message: undefined method `unlock' for nil:NilClass
    Interpreter:509:in `command_end'
    Interpreter:293:in `execute_command'
    Interpreter:191:in `update'
    Interpreter:104:in `loop'
    Interpreter:196:in `update'
    Scene_Map:96:in `update'
    Scene_Map:94:in `loop'
    Scene_Map:107:in `update'
    Scene_Map:63:in `main'
    Scene_Map:60:in `loop'
     
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