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Untitled Infernape/Magmortar Deck

559
Posts
18
Years
    • Seen Oct 1, 2008
    Pokémon (15)
    1x Infernape Lv.X
    2x Infernape Lv.40
    2x Monferno (DP)
    2x Chimchar (DP)
    2x Magmortar Lv.48
    2x Magmar (MT)
    2x Magby (MT)
    1x Blaziken (PK)
    1x Torchic (PK)

    Trainer/Supporter/Stadium (28)
    3x Rare Candy
    3x Professor Elm's Training Method
    2x Speed Stadium
    2x Island Hermit
    2x Mr. Stone's Project
    2x Energy Restore
    2x Pokédex HANDY910is
    2x Scott
    2x Strength Charm
    2x Holon Mentor
    2x Super Scoop Up
    2x Dusk Ball
    2x Professor Rowan

    Energy (17)
    2x Warp Energy
    15x Fire Energy

    Hi guys, this is the deck I've just used at the Battle Roads Autumn. It was good, but it could definitely be better. One thing I'm definitely doing is replacing PETM with Celio's Network, so I can search for Infernape Lv.X. One problem I had, though, was that I frequently came dangerously close to decking myself. Also, I never actually used Blaziken. If anyone could give me any advice on these things, as well as anything else, it'd be much appreciated. :)
     
    8
    Posts
    16
    Years
    • Seen Oct 24, 2007
    Ok I noticed a few problems with your list when I first looked at it, mainly because of the small lines. Seeing as you said you did not use Blaziken that much, and you did very well I assume, take the line out. Add one more Chimchar and Infernape for speed because you really need Infernape out with DRE turn 2 or something close to that.

    Also something important to play would be Cessation Crystal. Since neither Magmortar nor Infernape have Powers or Bodies, this would be a great addition. The only drawback to the card is Magby's Baby Evolution. I'd say you could probably work your way around that.

    As Energy goes I'd probably add at least +3 DRE, for 3 Fire Energies, otherwise tech in Crystal Beach. XD
     
    720
    Posts
    17
    Years
    • Seen Jan 15, 2011
    Pretty much ditto what he said, I don't think that Magmortar line is such needed, DEFINATELY max out on the Infernape line, because 2/2/2&1 won't cut it. I would try to make it 4/3/3&1 of the Infernape line, because Chimchar is actually quite a good starter to guarantee a speedy win. DRE is a must to pull out surprise 80 damage attacks from the Ape.
    Delcatty is a good card to run in this deck (but thats pretty unoriginal now XD), the trainer line looks pretty solid, but I would personally make beefing up the Pokemon lines a priority.
     
    559
    Posts
    18
    Years
    • Seen Oct 1, 2008
    Right, thanks for your comments guys. :) Taking in those suggestions, plus others from different places, this is what I've got at the moment:

    1 Infernape Lv.X
    3 Infernape Lv.40
    2 Monferno
    4 Chimchar
    2 Magmortar Lv.48
    2 Magmar
    2 Magby

    3 Rare Candy
    3 Celio's Network
    1 Lake Boundary
    2 Island Hermit
    3 Bebe's Search
    3 Castaway
    2 Pokédex HANDY910is
    1 Scott
    2 Strength Charm
    2 Holon Mentor
    2 TV Reporter
    2 Dusk Ball
    2 Professor Rowan
    1 Night Maintenance

    10 Fire Energy
    3 Double Rainbow Energy
    2 Holon Energy FF

    That any better?
     
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