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You make the Card!

Kenny_C.002

Welcome to Rokkenjima
1,849
Posts
20
Years
  • Well I've always meant to do this, but it's been taking a while. Anyway, essentially the players should exercise their brainsin things other than just building decks and playing cards: design your own cards! Remember, people may be rating the cards and criticizing the cards from their own opinions, and quite frankly I'll be checking for overly brokenness (no matter how much you argue, this is the most common mistake among rookie card desginers, it's a habit to break out of).

    All cards need a layout, and we usually follow the same layout to remain consistent. Here are the layouts for the cards:

    For YGO:

    (Name of Card)
    (Card Type: ie. trap, spell, continuous trap, etc.)
    (Level/Type/Attribute)
    (Effects)
    (ATK/DEF)
    (Rarity)

    The above layout works for all types of YGO cards, but you apply level/type/attribute and ATK/DEF for monsters only.

    Example Effect monster:

    Undine
    Monster
    4/Aqua/Water
    During your standby phase, you may gain 1000 life if Undine is on the field.
    200/1500
    Rare

    For Duel Masters:

    (Name of Card) (cost #) (Colour/element of card)
    (Card Type: i.e. creature, spell, etc.) (Sub type for creatures: i.e. Elf, etc.)
    (Effects)
    (Flavour Text)
    (Power: i.e. 4000)
    (Rarity)

    Example:

    Giant Worm 8 Darkness/Black
    Creature - parasite worm
    Whenever Giant Worm attacks, the defending player discards 2 cards.
    "Nobody ever sees this and walk out sane." - Jack
    5000
    Rare

    For Magic:

    (Name of Card) (Cost: we use WGUBRfor the colour symbols for white, green, blue, black, red)
    (Card type: i.e. Sorcery, creature) (Card sub-type: i.e. elf, arcane, etc.)
    (Effects)
    (Flavour Text)
    (POW/TOUGH)
    (Rarity)

    *note, from the casting cost, we automatically know the card's colour.

    Example card:

    Lobelia, Angel of Paradise 3WWW
    Legendary Creature - Angel
    Flying, Protection from all colours
    "Perfection of Paradise."
    4/4
    Rare
     

    KLS

    PC's Eternal Witness
    1,397
    Posts
    20
    Years
  • Cheesinator of the Cheeses that mice likes to eat
    1 colorless
    artifact
    20/20
    when Cheesinator of the Cheeses that mice likes to eat comes into play you lose 20 life.
    "Gasp" said Larry as he munched on his cheese
     

    digi-kun

    Hourai NEET
    4,638
    Posts
    20
    Years
    • Age 34
    • Seen Mar 12, 2018
    oh no...more cheeses XD

    Inspired by legacy weapon:

    Legacy Weapon: Final Blow 15
    Legendary Artifact
    WWUUBBRRGG: Remove all permanents from the game
    If Legacy Weapon: Final Blow is put into a graveyard from anywhere, you may reveal it and shuffle it into your library
    "Give them the final blow, leave none standing" - Gerrard Capashen
     

    MiNuN*

    『yakusoku no nohara』
    865
    Posts
    20
    Years
  • NOTE: Some of my cards may relate to Final Fantasy.
    YGO

    Spell Card [EQ]
    Secret Foil
    Estreledge
    This card can only be equipped to Warrior or Beast-Warrior monsters. The equipped monster increases its ATK by 2100, and decreases its defence by 1500. If This card gets destroyed, the equiped monster gets destroyed.

    Trap Card [CON]
    Secret Foil
    Materia Blade
    This allows you to equip Ultima Sword to a Warrior-type Monster.

    Spell Card [EQ]
    Ultra Rare
    Ultima Sword
    This card can only be activated once Materia Blade is active on the field, if Materia Blade gets destroyed, so does Ultima Sword.
    This card cannot be negated once it is activated. This can only be equipped to a Warrior-type monster on your side of the field. Increase its ATK by 1500. You choose what trap, magic or effect can be used on the equipped monster. The equipped monster cannot attack your opponent's life points directly.

    Trap Card [CON]
    Ultra Rare
    Farcry Apocalypse
    Pay 1000 life points. Negate the effect of face-up effect monsters on your opponent's side of the field. All monsters on the field loses 200 ATK and DEF points each Standby Phase. When this card is destroyed, return the ATK and DEF on your side of the field to the original value.

    Trap Card [NOR]
    Super Rare
    Timeless Trap Hole
    You can only activate this card when your opponent Normal Summons (Including Flip & Tribute summon) or Ritual Summons a monster that is 4 star or higher on the field and has another monster (regardless of position) on his/her side of the field. Return the summoned monster to your opponent's hand and destroy another monster on your opponent's side of the field. (by your opponent's choice)

    Effect Monster
    None
    Guilt - Legion of the Sword LV 1
    Warrior
    Level: 3
    ATK: 1500
    DEF: 1300
    EFFECT:
    This card can attack twice in a turn. Whenever an equip card is played, equip to this card, if it doesn't fit, destroy the equip card.

    Effect Monster
    Rare
    Guilt - Legion of the Sword LV 2
    Warrior
    Level: 5
    ATK: 2000
    DEF: 1600
    EFFECT:
    This card can only be Special Summoned by removing one Guilt - Legion of the Sword LV 1 from play. This card can attack twice in a turn. Whenever an equip is played, equip it to this card, if it doesn't fit, destroy the equip card. Increase the DEF of this card by 500 when it is attacked in defence position.

    Effect Monster
    Super Rare
    Guilt - Legion of the Sword LV 5
    Warrior
    Level: 7
    ATK: 2700
    DEF: 2000
    EFFECT:
    This card can only be Special Summoned by removing one Guilt - Legion of the Sword LV 2 from play. When this card destroys a monster on your opponent's side of the field and your opponent still has more monsters, this can continue to attack. If all of your opponent's monsters are face-down, this may attack life poitns directly. Increase the DEF of this card by 700 when it is attacked in defence position. Whenever an equip card is played, equip to this card, if it doesn't fit, destroy the equip card.


    Effect Monster
    Ultra Rare
    Guilt - Legion of the Sword LV 10
    Warrior
    Level: 9
    ATK: 3600
    DEF: 2900
    EFFECT:
    This card can only be Special Summoned by removing one Guilt - Legion of the Sword LV 5 and another level 7 or higher Warrior-type monster from play. This card can keep attack your opponent in one turn until it attacks his/her life points directly. If all of your opponent's monsters are face-down, this may attack life points directly. increase the DEF of this card by 1000 each time its attacked in defence position. Whenever an equip card is played, equip to this card, if it doesn't fit, destroy the equip card. When this card is destroyed as a sresult of battle, discard 5 cards from your hand. If you don't have 5 cards in your hand, pay 5000 life points to put this back on the field.

    Effect monster
    None
    Malice - Legion of the Arrow LV1
    Sea Serpent
    Level: 3
    ATK: 800
    DEF: 1450
    EFFECT:
    This card can attack your opponent's life points directly. This card cannot be equipped.

    Effect Monster
    Rare
    Malice - Legion of the Arriow LV 3
    Sea Serpent
    Level: 5
    ATK: 1100
    DEF: 1900
    EFFECT:
    This card can only be special summoned by removing one Malice - Legion of the Arrow LV1 from play. This card can attack your opponent's life points directly. This card cannot be equipped.

    Effect monster
    Super Rare
    Malice - Legion of the Arrow LV 8
    Sea Serpent
    Level: 7
    ATK: 1500
    DEF: 2400
    EFFECT:
    This card can only be special summoned by removing one Malice - Legion of the Arrow LV3 from play. This card can attack your opponent's lfie points directly. This card cannot be equipped. Whenever this inflicts battle damage to your opponent, half of the battle damage is inflicted to your opponent's life points. When this card is Special Summoned from the Graveyard, it is immediately put in defense position.

    Effect Monster
    Ultra Rare
    Malice - Legion of the Arrow LV 15
    Sea Serpent
    Level: 9
    ATK: 2300
    DEF: 3450
    EFFECT:
    This card can only be special summoned by removing one Malice - Legion of the Arrow LV8 and another level 7 or more sea serpent-type monster from play. This card cannot be equipped. This card gains 100 ATK and DEF points when you inflict battle damage to your opponent. When This card is destroyed, discard 2 cards from your hand.


    Theres waAYYYAYAYAYQAYAYAYWQERYSARA!!!~!~SHIFT+1``1!!@# more..
    But i'll post it later.
     
    Last edited:

    Bakura-kun

    I AM the darkness... :P
    1,085
    Posts
    19
    Years
    • Age 35
    • Seen Jun 5, 2008
    I've got a few! n_n

    Green-Eyes White Dragon
    Fusion/Effect Monster
    Lvl. 9/Dragon/LIGHT
    FUSION: Blue-Eyes White Dragon + Dragon Sorceror
    EFFECT: During your Main Phase, you may return this card to your fusion deck to summon 'White Magician' from your Fusion Deck. (This can only be used once per turn). In addition, when a Trap Card is activated, you may negate and destroy that trap card.
    ATK 3200/DEF 2600
    Ultra Rare

    White Magician
    Fusion/Effect Monster
    Lvl. 9/Spellcaster/LIGHT
    FUSION: Dragon Sorceror + Dark Magician
    EFFECT: During your Main Phase, you may return this card to your fusion deck to summon 'Green-Eyes White Dragon' from your Fusion Deck. (This can only be used once per turn). In addition, when a Spell Card is activated, you may negate and destroy that spell card.
    ATK 3200/DEF 2600
    Ultra Rare

    Dragon Sorceror
    Effect Monster
    Lvl. 6/Spellcaster/LIGHT
    EFFECT: Once per turn, during your standby phase, you may place or remove one Spell Counter on this card (max. 1). If this card has 1 Spell Counter on it, treat this card as a Dragon sub-type. If this card is a Dragon sub-type, increase it's ATK by 400, decrease it's DEF by 400.
    ATK 2000/DEF 1600
    Rare

    Legendary Dragon Hakuryu
    Fusion/Effect Monster
    Lvl. 12/Dragon/LIGHT
    FUSION: Green-Eyes White Dragon + White Magician
    EFFECT: You use "Ancient Prophecy", not "Polymerization", to Special Summon this card from your Fusion Deck. At the End Phase of the turn this monster was involved in Battle, remove this card from play, return the above monsters to your Fusion Deck and Special Summon "Dragon Sorceror" from your hand, deck or Graveyard.
    ATK 5000/DEF 5000
    Secret Rare

    Ancient Prophecy
    Spell (Normal)
    You may use this card to Special Summon a Fusion Monster with 10 or more Level Stars to your side of the field by tributing the correct Fusion-Material Monsters. You may pay 500 Life Points to make the ATK of that card equal to the combined ATK of the Fusion-Material Monsters used to summon it until your next Standby Phase.
    Rare

    What do you think? I kinda need to work on names huh?

    EDIT: Just for a little fun, I done 2 fun-cards based on Shaman King.

    Yoh Asakura
    Normal Monster
    Lvl. 3/Spellcaster/LIGHT
    As a shaman, he can merge with spirits and work together with them to reach a goal.
    ATK 1300/DEF 800
    Common

    Amidamaru
    Effect (Union) Monster
    Lvl. 9/Warrior/LIGHT
    Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Yoh Asakura" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 2000. (1 monster can only be equipped with 1 Union Monster at a time. If the monster this card is equipped to is destroyed in battle, this card is destroyed instead.)
    ATK 2700/DEF 2400
    Ultra Rare
     
    Last edited:

    MiNuN*

    『yakusoku no nohara』
    865
    Posts
    20
    Years
  • Cheese... Why not Ham? XD

    Duelmasters
    NOTE: Some of my cards may somewhat/somehow relate to some video games.
    Sieg, Dark Knight of the Gylphs
    Dark Lord
    Cost: 6
    Element: Darkness
    Creature
    > Double Breaker (This creature breaks 2 shields)
    > Whenever this creature attacks, choose one of the cards in your hand and discard it to the discard pile.
    > Whenever this card is blocked by a Blocker and this card loses the battle. All other creatures you summon must attack the Blocker.
    6000

    Victor Delacroix, Death Messenger
    Dark Lord
    Cost: 8
    Element: Darkness
    Creature
    > Whenever this card faces 'Sieg, Dark Knight of the Gylphs' in battle, increase this cards attack by 4000 on that turn.
    > Once in a turn, you may take one of your opponent's mana (in range of 1-4 mana count) and put it as your mana.
    4000

    Thanatos, Ultimate Legion
    Demon Command
    Cost: 8
    Element: Darkness
    Creature
    > When attacked, this cards attack increases by 2000 on that turn.
    > Double Breaker (This creature breaks 2 shields)
    10000

    Ham Warrior
    Guardian
    Cost: 4
    Element: Light
    Creature
    > This card cant be blocked.
    > This card can attack when untapped.
    2000
     

    Kenny_C.002

    Welcome to Rokkenjima
    1,849
    Posts
    20
    Years
  • Let's look at some of the common rookie mistakes that I've posted on the column and is shown here:

    Minun: I don't know, I personally think YGO has less space for effects text than Duel Master and Magic (and pokemon), so the average length of the effects text is shorter. Fir you'd be saying stuff about Black Luster Soldier and the like that has 4 font that crams every single bit of info into the tiny little box: does it really look that good?

    > Whenever this card faces 'Sieg, Dark Knight of the Gylphs' in battle, increase this cards attack by 4000 on that turn.

    This is what we call "add-on" or "random hosing" (hosing means essentially being really good against something). Generally we like to avoid this all together unless it's a REALLY big hoser (i.e. colour/element hoser).

    O, and Ham warrior has a weird text that needs some clearing up on.

    Overall, it's a very good start and I'd like to see some more stuff from you.

    Yamichi: Excellent effort, I did notice that you can most likely shorten your wording here and there to make your cards sharper and more concise. Aside from the long wording issues, I don't seem to see may blindingly horrific problems (I do know the probability of getting the combo itself out, so I let it off some slack).

    Digivirus (whoa, cool name if you shorten it): The Legacy Weapon EH. lol I don't thinkg mounting up 25 mana is going to be easy, and with the mana requirements too for its activation. I have a concern of it being too...costly and nobody will even take a look at it, tho.

    KLS: No...comment (aka stupid unglued cards. lol).

    Okay, here's another card of mine for magique: the gathering :P

    Seascraper 3UU
    Creature - Merfolk
    Seascraper is unblockable
    3/3
    Uncommon

    It's an interesting setup, and I'm debating on whether it should be shockable or not. This is the "not" version, the other would be 3/2. I've tried testing it in this format, and I think the power level might be a little high (blue standards for creatures). Further testing might be required.
     

    MiNuN*

    『yakusoku no nohara』
    865
    Posts
    20
    Years
  • Er, okay I guess XD
    My cousins said some thing like that also. =n

    YGO
    NOTE: Cards may be "strange."
    Apokalypsie
    Effect Monster
    2 / Dark / Fiend
    If this card is destroyed as a result of battle, you may Special Summon a level 5 Dark-type monster from your deck to the field.
    ATK/600 DEF/1100

    Capital City
    Field Spell
    This card cannot be negated once it is activated. Increase the ATK and DEF of all face up monsters on the field by 800. In addition, once per turn you or your opponent may pay 1000 life points to destroy a card on the field.

    Apokalypsal Knight
    Effect Monster
    5 / Dark / Fiend
    This card can only be Special Summoned by removing one Apokalypsie on the field from play. When this card attacks a defense position monster with 1600 defence or higher, destroy the defending monster without any ddamage calculation.
    ATK/1950 DEF/1700

    Lord of the Apokalypse
    Effect Monster
    8 / Dark / Fiend
    This card can only be Special Summone by removing one Apokalypsie and Apokalypsal knight on the field from play. You may offer one monster on your side of the field as a tribute to increase this card's ATK and DEF by the number of stars x100. You must pay 500 life points each turn to be able to keep this on the field, if not, this card is destroyed.
    ATK/2600 DEF/2550

    Konnexien's Heavy
    Normal Monster
    3 / Earth / Fiend
    "The exquisite swordsmanship of this beast is formidable."
    ATK/900 DEF/900

    Axurin the Black Dragon
    Effect Monster
    7 / Dark / Dragon
    This monster cannot be Set or Special Summoned in defense mode. Once per turn, you may pay 200 life points to destroy one Spell/Trap card on the field. In addition, if you target an Equip Spell Card that can be equipped to Axurin the Black Dragon, you may equip it.
    ATK/2400 DEF/2800

    Ermageddon the Red Dragon
    Effect Monster
    7 / Fire / Dragon
    This monster cannot be Special Summoned in attack position. Once per turn, you may pay 1000 life points when this card is being attacked to attacking to increase the ATK and DEF of this card by 1500 on that turn, also, if you attack an attack position monster with 2500 ATK points or higher, you may remove 5 cards in your graveyard from play to destroy the attacked monster before applying any damage calculations to replace your attack.
    ATK/2600 DEF/2100

    Frostbitten the Blue Dragon
    Effect Monster
    7 / Water / Dragon
    This monster cannot be Special Summoned from the graveyard. As long as this card remains face-up on your side of the field, increase your life points by 700 each turn. When a Spell Counter is placed on the field, you may destroy a card on the field.
    ATK/2500 DEF/2550

    Thorovin the YEllow Dragon
    Effect Monster
    7 / Thunder(if there is such thing) or Earth / Dragon or Thunder
    This monster can only be Special Summoned. This card cannot be attacked unless your opponent pays 500 life points. In addition, once per turn, you may pay 1000 life points to destroy every card on the field except for Thorovin the yellow dragon.
    ATK/2200 DEF/3000

    Meleas the Death Dragon
    Effect Monster
    9 / Dark / Dragon
    This card can only be Special Summoned by removing 2 dark-type monsters in your graveyard from play. When this card destroys a monster as a result of battle, you may destroy a Spell/trap card on the field. In addition, once per turn, you may pay 1500 life points to increase this monster's ATK and DEF by 3000 on that turn.
    ATK/3000 DEF/2950

    Exielica the Golden Dragon
    Effect Monster
    9 / Light / Dragon
    This card can only be Special Summoned by removing 2 ligt-type monsters in your graveyard from play. This card can only attack when you pay 500 life points. if you negate the effect of the activation of a spell or trap card, this card's ATK and DEF increases by 500.
    ATK/2500 DEF/3500
     

    Bakura-kun

    I AM the darkness... :P
    1,085
    Posts
    19
    Years
    • Age 35
    • Seen Jun 5, 2008
    I've got some new ones! n_n Again I think the name itself could use some work n__n

    Seth the Desert Storms Warrior Lvl. 4
    Monster (Effect)
    Lvl. 4/EARTH/Warrior
    If this card is the only monster on your side of the field during your Standby Phase, you may increase the ATK and DEF of this card by 500 until the End Phase. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Seth the Desert Storms Warrior Lvl. 6" from your hand or deck.
    1400/1100
    Rare

    Seth the Desert Storms Warrior Lvl. 6
    Monster (Effect)
    Lvl. 6/EARTH/Warrior
    As long as this card remains face-up on your side of the field, it is unaffected by any Monster Effects. During the End Phase of a turn that this card destroyed a monster as a result of battle, remove this card and 1 other Lvl. 6 or higher Warrior-Type Monster from play to Special Summon 1 "Seth the Desert Storms Warrior Lvl. 8" from your hand or deck.
    2000/1700
    Ultra Rare

    Seth the Desert Storms Warrior Lvl. 8
    Monster (Effect)
    Lvl. 8/EARTH/Warrior
    This card can not be Normal or Flip Summoned. This card cannot be Special Summoned except by the effect of "Seth the Desert Storms Warrior Lvl. 6". As long as this card remains face-up on your side of the field, you may negate the activation and effect of any Effect Monsters.
    3000/2700
    Secret Rare
     
    Last edited:

    KLS

    PC's Eternal Witness
    1,397
    Posts
    20
    Years
  • Mr.Cheese
    3
    artifact
    all cheese gets +1/+1

    0, sacrifice:and for each cheese in play you can deal one damage to your opponent or make them eat 6 pounds of cheese, if they fail to eat 6 pounds of cheese you win the game if the do then you lose the game, rip this card after you sacrificed it
     

    MiNuN*

    『yakusoku no nohara』
    865
    Posts
    20
    Years
  • Eh, more cheese. >.0;;;

    NOTE: The cards dont relate to anything (except for the "Excalibur" that I stole from a game that stole from a movie that stole from a game etc etc etc)
    The Excalibur
    Equip Spell Card
    This card can only be equipped to 'Divine Paladin - Ichizen.' Increase the ATK and DEF of that card by 1000.

    Diamond Mythril Armor
    Equip Spell Card
    This card can only be equipped to 'Divine Paladin - Ichizen.' Increase the DEF of that card by 1500.

    Divinity Arision
    Spell Card
    This card is used to Special Summon 'Divine Paladin - Ichizen' on the field.

    Divine Paladin - Ichizen
    Effect Monster
    8 / Light / Warrior
    This card can only be Special Summoned by the effect of Divinity Arision. When this card destroys a monster as a result of battle, your opponent randomly discards a card from his/her hand. As long as this card remains face up on the field with the Equip Spell Card "The Excalibur" attached to it, this card may attack twice.
    ATK/2800 DEF/2900

    A Million Years
    Continuous Spell Card
    This card is destroyed on the 10th turn its activated. You may remove this card in your Main Phase to decrease the ATK and DEF of all monsters on your opponent's side of the field by 1000. This card cannot be negated by a Trap Card or a monster effect.

    Kenny's Advice (card dedicated to kenny_c.002)
    Continous Spell Card
    Whenever you activate a Spell or Trap Card (not including this one) or summon a monster and your opponent negates the activation of the SPell/trap or destroys the summoned monster, you may draw 2 cards from your deck and re-play the cards destroyed by your opponent.
     

    KLS

    PC's Eternal Witness
    1,397
    Posts
    20
    Years
  • Kenny's Cheese
    3
    artifact
    you may only play Kenny's Cheese if you have KLS's Cheese
    2,sacrifice:you may slap your opponent silly and if your playing a guy named KLS, you may choose to slap KLS with cheese until they get knocked out, if you knock your opponent out by slapping them, you win the game if you do not complete this task in 1 hour you lose the game.

    KLS's Cheese
    2
    artifact
    3,sacrifice: you may slap your opponent silly, and if your playing a guy named Kenny, you may choose to slap Kenny with cheese until they get knocked out, if you knock your opponent out by slapping them, you win the game if you do not complete this task in 1 hour you lose the game.
     

    Kenny_C.002

    Welcome to Rokkenjima
    1,849
    Posts
    20
    Years
  • Minun's first batch: Nothing too fancy. I like that. Most idiots try to be fancy and stuff and..yeah. Just to point out, I don't think capital city, Axurin, Frostbitten might not work under the current YGO "technology".

    Power problems: Thorovin (not sure, but this one would require testing)

    Yamichi: I don't see much problems with this. Good. :P

    Minun batch 2: Not bad. Divinity Arision does require specification that it's from hand, tho. And the card you're dedicating to me is actually quite broken (is that intentional?). lol

    KLS: No...I mean Uncomment. :P
     

    MiNuN*

    『yakusoku no nohara』
    865
    Posts
    20
    Years
  • Oh okay. >.0;; What cant be broken..
    NOTE: Some of these cards might be too crap to be looked at.

    Zero Broadsword
    Equip Spell Card
    Increase the ATK of a Warrior-Type monster by 100.

    Cant-cast-crap Staff
    Equip Spell card
    Increase the ATK of a Spellcaster-Type monster by 100.

    Poisonous Crap
    Continous Spell Card
    All monsters on the field are now treated as Zombie-type Monsters.

    NOTE: No more now.

    Diamond Knight
    Effect Monster
    4 / Light / warrior
    This card can only be Special Summoned when 'Blade Knight' is face-up on your side of the field. When 'Blade Knight' is targetted or destroyed, you may replace 'Blade Knight' with this card.
    ATK/1500 DEF/1600

    Kenny Might Be Mind-Reading (A picture of Kenny's Mind)
    Effect Monster
    1 / Earth / Spellcaster
    Right before your opponent's draw phase each turn, you may pay 100 life points to look at the top card of your opponent's deck.
    ATK/100 DEF/0

    Instant Checkmate
    Spell Card
    If you have 30 cards or more in your graveyard and 10 or less cards in your deck, you win the duel.

    Disappearing Time
    Continous Spell Card
    At each standby phase, you and your opponent loses 500 life points and remove a card in each of both of your respective graveyards. Whoevers graveyard runs out first loses the duel.

    NOTE: The following cards are just for some fun.

    We can get Lemon & Turn it to Lemonade People!
    Continous Trap Card
    Your fusion deck is now in your hand. When this card is destroyed, so are the fusion monsters.

    Now Im Gonna Make You Dance
    Spell Card
    You may pay 500 life points to play 'Eminem - Just LOse It' in your MP3 player or computer.

    Joe
    Normal monster
    2 / Earth / Zombie
    A person named "Joe" accidentally went into the "A Million Years" spell card... **** for him.
    ATK/0 DEF/700

    Kenny
    Effect Monster (monster? =p)
    3 / Earth / Warrior
    This card can take the attributes of another card on the field. (INcluding ATK/DEF)
    ATK/0 DEF/0
     

    KLS

    PC's Eternal Witness
    1,397
    Posts
    20
    Years
  • KLS's cheese is so much cooler than Kenny's Cheese
    i mean so cooler!
    The wall of cheese
    2
    artifact
    unless your opponent gets slapped by cheese you win the game, if your opponent doesn't get slapped by cheese you lose the game. You have 5 turns to complete this.
     

    MiNuN*

    『yakusoku no nohara』
    865
    Posts
    20
    Years
  • Gonna post before this thread isn't fit for posting anymore, though its stickied :\

    Sheercannon Skyterror
    Creature
    Armored Dragon
    Mana cost: 6
    Power: 9000
    ? When this creature is put into your battle zone, send one card in your mana zone to the graveyard.
    ? While your opponent has no shields, this creature can't attack.
    ? Double breaker
    "My cannons are long enough to reach inside the walls of your kingdom."

    Tetrarazor Skyterror
    Creature
    Armored Wyvern
    Mana cost: 10
    Power: 6500
    ? When this creature is put into the battle zone, destroy all creatures that have 5000 power or less.
    "Wow you almost cut me in half!" --Bolshack Dragon

    Crystal Samurai
    Evolution
    Liquid People
    Mana Cost: 7
    Power: 7000
    ? Evolution-put on one of your Liquid People.
    ? When this creature is sent to the graveyard, destroy all of your opponent's creatures that have 3000 power or less.
    ? Double breaker
    When Samurai die, the soul of the dragon plagues the murderer.
    When Crystal Samurai die, everyone around it dies.

    Extacy Worm
    Creature
    Parasite Worm
    Mana Cost: 6
    Power: 10000
    ? This creature can't attack players.
    "Ahaharhahrhahrarhahahahahahah!"

    Pure Frag
    Spell
    Mana Cost: 5
    ? Destroy one of your opponent's creatures that have 3000 power or less.

    Sharpshoot Frag
    Spell
    Mana Cost: 8
    ? Destroy one of your opponent's creatures.
    ? Send one card in your opponent's mana zone to the graveyard.

    Wallet Frag
    Spell
    Mana Cost: 10
    ? Destroy one of your opponent's creatures.
    ? Your opponent discards his whole hand.
     
    Last edited:

    Pogiforce-14

    EV/IV Trainer
    6,159
    Posts
    20
    Years
  • Ember Hulcus. ( twin of Aqua hulcus!:D)
    3 mana cost
    1 mana generator
    2000
    When you put this creature into the battle zone, you may discard a creature from your hand to destroy an opponent's creature with teh same mana cost.

    Flavor Text: They like to burn. And they like to throw what they burn too.
     

    ~Ozy~

    PC's Unofficial Poetry Critic
    5,246
    Posts
    19
    Years
  • Haphestus, King of Red dragons 6RR
    Legendary Creature - Red Dragon
    Flying, Rage 1 (When this creature is blocked, it gains +2/+2 until end of next turn)
    "My professional opinion of this dragon? Run. Like hell."
    -The Draconomicon
    6/6
    Rare
     

    Kenny_C.002

    Welcome to Rokkenjima
    1,849
    Posts
    20
    Years
  • Minun:
    Zero Broadsword
    Equip Spell Card
    Increase the ATK of a Warrior-Type monster by 100.

    Maybe make it a field card instead? Right now it's REALLY crappy.

    Cant-cast-crap Staff
    Equip Spell card
    Increase the ATK of a Spellcaster-Type monster by 100.

    see above

    Poisonous Crap
    Continous Spell Card
    All monsters on the field are now treated as Zombie-type Monsters.

    I'd say make it a field card and it'll be perfect.

    Diamond Knight
    Effect Monster
    4 / Light / warrior
    This card can only be Special Summoned when 'Blade Knight' is face-up on your side of the field. When 'Blade Knight' is targetted or destroyed, you may replace 'Blade Knight' with this card.
    ATK/1500 DEF/1600

    Interesting. I'm not into these types of rulings, but I'll let it go.

    Kenny Might Be Mind-Reading (A picture of Kenny's Mind)
    Effect Monster
    1 / Earth / Spellcaster
    Right before your opponent's draw phase each turn, you may pay 100 life points to look at the top card of your opponent's deck.
    ATK/100 DEF/0

    O_O

    Instant Checkmate
    Spell Card
    If you have 30 cards or more in your graveyard and 10 or less cards in your deck, you win the duel.

    May I suggest making it continuous and make its "activation" during your standby phase?

    Disappearing Time
    Continous Spell Card
    At each standby phase, you and your opponent loses 500 life points and remove a card in each of both of your respective graveyards. If a player cannot remove a card from the graveyard, that player loses.

    Aside from the correction, it's good


    NOTE: The following cards are just for some fun.

    We can get Lemon & Turn it to Lemonade People!
    Continous Trap Card
    Your fusion deck is now in your hand. When this card is destroyed, so are the fusion monsters.

    Uhhh...sure?

    Now Im Gonna Make You Dance
    Spell Card
    You may pay 500 life points to play 'Eminem - Just LOse It' in your MP3 player or computer.

    Nice.

    Joe
    Normal monster
    2 / Earth / Zombie
    A person named "Joe" accidentally went into the "A Million Years" spell card... **** for him.
    ATK/0 DEF/700

    Kenny
    Effect Monster (monster? =p)
    3 / Earth / Warrior
    This card can take the attributes of another card on the field. (INcluding ATK/DEF)
    ATK/0 DEF/0

    O_O me again?

    Overall this set of cards has some good ideas in there, but some really bad stuff that you can work with. Very do-able, these changes.


    Pastaslap 4W
    Enchantment
    At the beginning of your upkeep, you may pastaslap KLS. If you do, say, "Kenny pastaslapped KLS!"
    Rare
     
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