Heh, I know what I mean (had precisely the same thing with my necro gadget set a while back :3). As for sources, well, like I've said
YGO Wikia has pretty much every card ever printed, with the newest wordings on each card, so knock yourself out. Though...you'll probably want to check the cards from newer sets since the older ones don't always have modernized wordings. =O
Stellar Galaxy: Ohh...now
this is nasty. Very nasty, in fact. Anything that isn't called D.D. Survivor will really have to think twice before hitting on an empty field. (Unless they have RftDD in the wings)
Mars, The Cosmic Gladiator: Ahh...now we're getting to the wording modernization. Nowadays you can just say '"Cosmic" Monster' rather than 'Monster with "Cosmic" in its name". Also, you can just say "this card can attack directly" so the 'your opponent's Life Points' bit is no longer necessary. Ehh...it's strong enough to beat down Stratos and Zombie Master without assistance (since the gladiator itself is a cosmic monster) and though the nomis are still kind of so-so, the ability to swing directly for 2200+ of your opponent's life points is a pretty tempting prospect.
Okay. Fixed, thanks.
Venus, The Cosmic Lover: You don't need to say 'card' in that first effect. Ehh...the original was more useful, actually. The only way to get this without tribute is to summon it in attack (which is asking for poor Venus to get...actually, let's not get into that one. Decency in children's card games. xD), and on the field it's not really doing anything that spectacular since your opponent will most likely destroy or spin the nomis by card effect rather than battle them. I'd say drop to 2200 Def and make it 4-star. That way cosmic can at least use this as a steady wall. Heck, you could make it 2000 and return the old flip effect (It's not like we're doing anything bigger than Gravekeeper's Spy). The protection effect could be extended to cover card effects too. :3
...There can be a Flip effect and a Continuous effect in the same card?... *feels ignorant* Edited, then. =P
Pluto, The Cosmic Reaper: Only complaint is how it's sort of odd that one is removed and the others destroyed. If you intended to remove all of them you could try something like "Select one Monster on your opponent's Field and an additional Monster for each "Luna, The Cosmic Sorceress" and "Sol, The Cosmic Knight" on your Field then remove th selected cards from play.".
*slaps forehead* My stupidity never ceases to amaze me. -__- That was the original intent, thanks.
Saturn, The Cosmic Hourglass: in a way you made it stronger. A deck with a one-sided Jinzo isn't shy about using trap cards, and this lets them plunk it out on turn one with an average starting hand (and without expending a normal summon too). The major problem here is the one-sidedness. This...also doesn't quite seem to fit in with the rest of the set. Maybe make it mess around with your opponents traps in a way that includes the other cosmics somehow? (like, make it so cosmic monsters can't be target by traps or something) :3
Yeah. I wasn't too fond on how it worked, either. It has been quite modified.
Mercury, The Cosmic Messenger: "If there a Field Spell other than "Stellar Galaxy" is face-up on the Field, destroy it and add one "Stellar Galaxy" from your Deck to your Hand." Fair enough. Since the field is now strong it gives this some actual usefulness too.
Okay. Thanks.
Luna and Sol: better. One problem, though: with the current wording Sun's Radiance and Moon's Tear won't work since both of those can only be summoned by their own effects. Just add a "ignoring summoning conditions" clause to the end of both spells and it's remedied. Also, a small wording update for the destruction effects: "Once per turn, if "Insert monster name here" is on your Field, you may select one Monster on your opponent's field and destroy it...etc."
I could have sworn I had placed that up. oO At any rate, they've also been edited to not need the other to use their effects. The other's presence is needed for a certain something else, though.
Well, there's improvement definitely. These are still lacking in support cards, though, and their current collection of monsters makes it sort of hard to create a solid deck. (I mean, they essentially have only two non-tributes capable of beating face and no clear opening plays) A few low-level cosmics and some nifty cosmic spells and traps to round it off (search, draw, summon, protection, whatever floats your boat. S/T removal would be nice, though) would be helpful, though I'm still slightly confused as to what the cosmic thing is (other than getting power-ups from Luna and Sol). But eh...it's your set. :3
Support and Trap cards added, and a main theme that revolves on all of the monster cards as well. I'm getting the hang of this...
...I hope...
Here are my most recent tries:
--//--
Stellar Galaxy
~Field Spell~
While this card is face-up on your Field, increase the ATK and DEF of all "Cosmic" monsters by 300 points. Also, any monster without "Cosmic" in their card name that inflicts Battle Damage to a player's Life Points by attacking directly is removed from play.
Mars, The Cosmic Gladiator
1600 ATK // 1400 DEF
Pyro / Beast-Warrior
4* / Effect
Increase the ATK of this card by 300 points for each "Cosmic" monster on your side of the Field. If "Luna, The Cosmic Sorceress" or "Sol, The Cosmic Knight" is on your side of the Field, this card can attack directly. If this card destroys a monster as a result of battle, remove that card from play instead.
Venus, The Cosmic Lover
600 ATK // 2000 DEF
Light / Fairy
4* / Flip & Effect
FLIP: If "Stellar Galaxy" is face-up on the field, then add one "Sun's Radiance" or "Moon's Tear" from your Deck to your Hand.
If "Luna, The Cosmic Sorceress" or "Sol, The Cosmic Knight" is destroyed by the means of a card effect, this monster is destroyed instead. If this card destroys a monster as a result of battle, remove that card from play instead.
Pluto, The Cosmic Reaper
1700 ATK // 1400 DEF
Dark / Fiend
4* / Flip Effect
FLIP: Select one Monster on your opponent's Field and an additional Monster for each "Luna, The Cosmic Sorceress" and "Sol, The Cosmic Knight" on your Field then remove the selected cards from play. If this card destroys a monster as a result of battle, remove that card from play instead.
Saturn, The Cosmic Hourglass
400 ATK // 2600 DEF
Dark / Spellcaster
6* / Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing a Spell or a Trap card in your Hand from play. Once during your turn, you may remove a Spell or Trap card in your Hand from play. If you do so, negate all effects from Spell and Trap cards without "Cosmic" in their card name this turn. If this card destroys a monster as a result of battle, remove that card from play instead.
Mercury, The Cosmic Messenger
1400 ATK // 1100 DEF
Wind / Winged Beast
3* / Effect
If there a Field Spell other than "Stellar Galaxy" is face-up on the Field, destroy it and add one "Stellar Galaxy" from your Deck to your Hand. If this card destroys a monster as a result of battle, remove that card from play.
Cancer, The Cosmic Guardian
0 ATK // 2600 DEF
Water / Beast
4* / Effect
While this card remains face-up on your side of the Field, all Battle Damage done to this card's controller becomes 0. If this card destroys a monster as a result of battle, remove that card from play instead.
Libra, The Cosmic Balance
1500 ATK // 1400 DEF
Light / Fairy
4* / Effect
During each player's End Phase, check your opponent's Graveyard. If your opponent has less cards in his Graveyard than you, select cards from your Graveyard and return them to the bottom of your Deck until it has the same amount of cards as your opponent's. Shuffle your Deck afterwards. If this card destroys a monster as a result of battle, remove that card from play instead.
Tauros, The Cosmic Rampage
2000 ATK // 200 DEF
Earth / Beast-Warrior
4* / Effect
Once during your turn, you may select a card from your opponent's Hand and remove it from play. If you do so, during your opponent's next turn, all attacks are treated as Direct Attacks. If this card destroys a monster as a result of battle, remove that card from play instead.
Luna, The Cosmic Sorceress
2500 ATK // 2400 DEF
Dark / Spellcaster
8* / Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 2 "Cosmic" monsters. Once per turn, you may select one of your opponent's monster cards and increase your Life Points equal to the DEF of the selected monster. Remove that card from play afterwards. If this card destroys a monster as a result of battle, remove that card from play instead.
Sol, The Cosmic Knight
2900 ATK // 2000 DEF
Light / Warrior
8* / Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 2 "Cosmic" monsters. Once per turn, you may select one of your opponent's monster cards and inflict damage to your opponent's Life Points equal to the ATK of the selected monster. Remove that card from play afterwards. If this card destroys a monster as a result of battle, remove that card from play instead.
Moon's Tear
~Normal Spell~
This card may only be activated by discarding a card from your Hand. Special Summon one "Luna, The Cosmic Sorceress" from your Hand or Deck, ignoring the Summoning conditions.
Sun's Radiance
~Normal Spell~
This card may only be activated by discarding a card from your Hand. Special Summon one "Sol, The Cosmic Knight" from your Hand or Deck, ignoring the Summoning conditions.
Magical Cosmic Thorn
~Continuous Trap~
When your opponent's card(s) are removed from play, inflict 500 points of damage to his/her Life Points for each card that was discarded.
Cosmic Radiation
~Normal Trap~
This card can only be activated if "Stellar Galaxy" is active on the Field. Remove all monsters in your opponent's Graveyard from play.
Wish Upon a Cosmic Star
~Continuous Spell~
This card can only be activated if "Stellar Galaxy" is active on the Field. As long as "Stellar Galaxy" remains face-up on the field, at the start of your turns, increase your Life Points by an amount equal to the number of removed cards from play x 200. When "Stellar Galaxy" is removed from the Field, this card is also destroyed.
Cosmic Twin Finale
~Normal Spell~
This card can only be activated if both "Sol, The Cosmic Knight" and "Luna, The Cosmic Sorceress" are on your side of the field. Inflict damage to your opponent's Life Points equal to the number of cards removed from play x 400.
--//--
I'm not too keen on the new monsters' wording, specially Libra and Taurus. Well, it's rather late here anyways, so it's bound to have some idiotic mistakes around. *rubs sleep off of eyes* Hopefully an improvement, though.