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- Seen Jul 18, 2020
Hey everyone!
Here's the team ive been using in SwSh:
Darmanitan-Galar @ Choice Band
Ability: Gorilla Tactics
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Icicle Crash
- Flare Blitz
- Ice Punch
- Superpower
Milotic @ Sitrus Berry
Ability: Competitive
Level: 50
EVs: 228 HP / 28 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Muddy Water
- Recover
- Ice Beam
- Hypnosis
Tyranitar @ Weakness Policy
Ability: Sand Stream
Level: 50
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Stone Edge
- Crunch
- Earthquake
- Thunder Punch
Incineroar @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Flare Blitz
- Parting Shot
- Darkest Lariat
Excadrill @ Life Orb
Ability: Mold Breaker
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- High Horsepower
- Earthquake
- Protect
Togekiss @ Babiri Berry
Ability: Serene Grace
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Follow Me
- Air Slash
- Dazzling Gleam
- Yawn
I typically play pretty aggressively, but I'm thinking adding more support may be useful. I'm currently considering switching incineroar for grimmsnarl. Also, I have mold breaker on Excadrill to let him deal with Rotom, since I don't really have any other good counters for that, but I suspect sand rush may be more useful overall.
Tyranitar and Darmanitan are my most common leads and are essentially pure offense. I usually dynamax tyranitar on the first turn. Togekiss is also a common partner for tyranitar or any of the main attackers and provides support with follow me, as well as taking down fighting types, especially conkeldurr. Milotic is my bulkier option that I usually play when I anticipate an intimidate coming my way and is generally good for coverage overall. Excadrill is another offensive option that I pair with tyranitar to take down trick room (the two can knock out dusclops in one turn with a dynamaxed crunch and iron head). Incineroar I usually play for the intimidate and parting shot options to lower the stats of a strong attacker.
Any thoughts on the team?
Edit: This is for VGC 2020
Here's the team ive been using in SwSh:
Darmanitan-Galar @ Choice Band
Ability: Gorilla Tactics
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Icicle Crash
- Flare Blitz
- Ice Punch
- Superpower
Milotic @ Sitrus Berry
Ability: Competitive
Level: 50
EVs: 228 HP / 28 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Muddy Water
- Recover
- Ice Beam
- Hypnosis
Tyranitar @ Weakness Policy
Ability: Sand Stream
Level: 50
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Stone Edge
- Crunch
- Earthquake
- Thunder Punch
Incineroar @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Flare Blitz
- Parting Shot
- Darkest Lariat
Excadrill @ Life Orb
Ability: Mold Breaker
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- High Horsepower
- Earthquake
- Protect
Togekiss @ Babiri Berry
Ability: Serene Grace
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Follow Me
- Air Slash
- Dazzling Gleam
- Yawn
I typically play pretty aggressively, but I'm thinking adding more support may be useful. I'm currently considering switching incineroar for grimmsnarl. Also, I have mold breaker on Excadrill to let him deal with Rotom, since I don't really have any other good counters for that, but I suspect sand rush may be more useful overall.
Tyranitar and Darmanitan are my most common leads and are essentially pure offense. I usually dynamax tyranitar on the first turn. Togekiss is also a common partner for tyranitar or any of the main attackers and provides support with follow me, as well as taking down fighting types, especially conkeldurr. Milotic is my bulkier option that I usually play when I anticipate an intimidate coming my way and is generally good for coverage overall. Excadrill is another offensive option that I pair with tyranitar to take down trick room (the two can knock out dusclops in one turn with a dynamaxed crunch and iron head). Incineroar I usually play for the intimidate and parting shot options to lower the stats of a strong attacker.
Any thoughts on the team?
Edit: This is for VGC 2020
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