Derxwna Kapsyla
Derxwna "The Badman" Kapsyla
- 437
- Posts
- 13
- Years
- Everywhere, yet Nowhere
- Seen May 3, 2025
Hidden Encounters is a sort of sidegrade expansions to the concept of Audino/Rustling Grass, introduced in Gen 5 games. Instead of random spots of grass rustling with special encounters in them, every tile with a valid encounter table has a second encounter table, which has a 15% chance of triggering, and getting an encounter from its Hidden variant. If your map has any of the Land variants, and you also have HiddenLand in your Encounters.txt, there is a 15% chance you will have encounters pulled from HiddenLand. Of important note is that the Hidden Encounters have less slots than their normal variants. You can, of course, change this in the script the same way you would any encounter table. Same with the encounter ratios. In the resource, every encounter slot shares an equal-ish value of being encountered.
The script also allows you to set a theme to play for Hidden Encounters. All you have to do is define it in Metadata.txt as a brand new field called HiddenBattleBGM.
You can define the following fields now in Encounters.txt to pull up the Alternate Encounter Table:
As I'm struggling to format this properly on PokeCommunity, I have pasted all of the code to pastebin, as well of the instructions to follow. Follow every instruction carefully!
https://pastebin.com/iT3wDH67
The script also allows you to set a theme to play for Hidden Encounters. All you have to do is define it in Metadata.txt as a brand new field called HiddenBattleBGM.
You can define the following fields now in Encounters.txt to pull up the Alternate Encounter Table:
- HiddenLand
- HiddenWater
- HiddenCave
- HiddenOldRod
- HiddenGoodRod
- HiddenSuperRod
- HiddenBugContest
As I'm struggling to format this properly on PokeCommunity, I have pasted all of the code to pastebin, as well of the instructions to follow. Follow every instruction carefully!
https://pastebin.com/iT3wDH67
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