• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Continuous usage of a item until it runs out

~Angel~

Lead developer for Pokémon Millennium
281
Posts
14
Years
  • Hm..Is it possible to do a continuous usage of a item such as oh let's say Rare Candy. Let's say I have 3 Rare candies and I use 2 out of the 3 and I run out on the 3rd one. A message would appear (Just like B/W) and say you used the last of your (Insert item name here) in this case Rare candies. Or like if I used one Item/Rare candy and it would not send me back to the bag screen until either my pokemon are maxed out in either level or no pokemon are able to be healed by the Item. All though I can see it being difficult, Held Item's would involve something completely different. Held item's would use the same message and the same thing but once given to the pokemon it would change back to the bag screen. Some people must know what I am talking about. If not the take a look at the B/W item's selection.~.~ My weak point is writing, so some of this might not make sense XD Thank's for the help I will put you in my credit's instantly.
     

    IceGod64

    In the Lost & Found bin!
    624
    Posts
    15
    Years
  • I understood it pretty clearly. You're just referring to the Pokemon B/W item use method where you can use more than a single item at a time.

    This has been briefly discussed in the past, but a thread was never made about it as it's a feature that, obviously next to no one would say shouldn't be implemented. Unfortunately, it's not implemented yet, and I don't know how right of the bat. I could figure it out, but I'm afraid I don't have the time as of late.
     

    ~Angel~

    Lead developer for Pokémon Millennium
    281
    Posts
    14
    Years
  • Hm..Is it possible to do a continuous usage of a item such as oh let's say Rare Candy. Let's say I have 3 Rare candies and I use 2 out of the 3 and I run out on the 3rd one. A message would appear (Just like B/W) and say you used the last of your (Insert item name here) in this case Rare candies. Or like if I used one Item/Rare candy and it would not send me back to the bag screen until either my pokemon are maxed out in either level or no pokemon are able to be healed by the Item. All though I can see it being difficult, Held Item's would involve something completely different. Held item's would use the same message and the same thing but once given to the pokemon it would change back to the bag screen. Some people must know what I am talking about. If not the take a look at the B/W item's selection.~.~ My weak point is writing, so some of this might not make sense XD Thank's for the help I will put you in my credit's instantly.

    I understood it pretty clearly. You're just referring to the Pokemon B/W item use method where you can use more than a single item at a time.

    This has been briefly discussed in the past, but a thread was never made about it as it's a feature that, obviously next to no one would say shouldn't be implemented. Unfortunately, it's not implemented yet, and I don't know how right of the bat. I could figure it out, but I'm afraid I don't have the time as of late.

    No problem. I was just wondering maybe if it was going to be and if not if I could get a script on it. That's another B/W thing I wanted to put in my game. :D Thanks for the reply. Check out some of my other threads.
     

    Nickalooose

    --------------------
    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    So what are you looking for?

    If you use a POTION for example, you want to be able to use 3 at one time instead of using the one, going back to bag, using another, etc.?

    Or did you just want to use RARE CANDY, until your Pokémon levels up to the max level or you run out of RARE CANDY, or POTION until the Pokémon reaches total HP, or IRON until stat max's out... Because I don't think you want to do it this way, which is how I read it...
     

    ~Angel~

    Lead developer for Pokémon Millennium
    281
    Posts
    14
    Years
  • So what are you looking for?

    If you use a POTION for example, you want to be able to use 3 at one time instead of using the one, going back to bag, using another, etc.?

    Or did you just want to use RARE CANDY, until your Pokémon levels up to the max level or you run out of RARE CANDY, or POTION until the Pokémon reaches total HP, or IRON until stat max's out... Because I don't think you want to do it this way, which is how I read it...
    Have you played B/W? I am talking about how nintendo made the game using their meteods like You use any item except Tm's and Key item's/Pokeball's and held Items. I am saying any healing items/Level/Stat increasers.
     

    Nickalooose

    --------------------
    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    BW doesn't interest me... So no!

    But scripting is all the same whether I've played BW or not! But I just wanted to know what you were hoping to get.
     

    tylerab01

    Pokemon AquaHarmony
    162
    Posts
    15
    Years
  • So what are you looking for?

    If you use a POTION for example, you want to be able to use 3 at one time instead of using the one, going back to bag, using another, etc.?

    Or did you just want to use RARE CANDY, until your Pokémon levels up to the max level or you run out of RARE CANDY, or POTION until the Pokémon reaches total HP, or IRON until stat max's out... Because I don't think you want to do it this way, which is how I read it...

    No, he wants to be able to use any item more than once for a particular pokemon, like one is able to do in BW. The rarecandy is just an example.
     

    IceGod64

    In the Lost & Found bin!
    624
    Posts
    15
    Years
  • One thing I can promise is it's not going to be a single script you slap in. It's got to be much more technical than that to work, since to make it function we'll have to edit what Essentials has in it already. I haven't checked, but this may even include item effects (If the item effects themselves are what triggers the game returning to the bag).

    I'm about to look into it now, I have some basic idea of what to do.
     
    Last edited:

    ~Angel~

    Lead developer for Pokémon Millennium
    281
    Posts
    14
    Years
  • One thing I can promise is it's not going to be a single script you slap in. It's got to be much more technical than that to work, since to make it function we'll have to edit what Essentials has in it already. I haven't checked, but this may even include item effects (If the item effects themselves are what triggers the game returning to the bag).

    I'm about to look into it now, I have some basic idea of what to do.

    Really? All right Haha I have not checked this for a while.
     

    IceGod64

    In the Lost & Found bin!
    624
    Posts
    15
    Years
  • Actually, that was pretty easy.

    In PokemonItems, find the following def: def pbUseItem(bag,item)
    Find these lines:

    Code:
    if !pbCheckUseOnPokemon(item,pokemon,screen)
                 pbPlayBuzzerSE()
               else
                 ret=ItemHandlers.triggerUseOnPokemon(item,pokemon,screen)
                 break if ret==true
               end
    Replace with:

    Code:
    if !pbCheckUseOnPokemon(item,pokemon,screen)
                 pbPlayBuzzerSE()
               else
                 ret=ItemHandlers.triggerUseOnPokemon(item,pokemon,screen)
                 bag.pbDeleteItem(item)
                 Kernel.pbMessage(_INTL("You used your last {1}.",PBItems.getName(item))) if @bag.pbQuantity(item) == 0
                 break if @bag.pbQuantity(item) == 0
               end
    Now find this lines:

    Code:
    if ret && $ItemData[item][ITEMUSE]==1
          bag.pbDeleteItem(item)
        end
    Replace the entire set with

    Code:
    if @bag.pbQuantity(item) == 0
        return ret ? 1 : 0
        end
    This should work.
     

    venom12

    Pokemon Crystal Rain Relased
    476
    Posts
    17
    Years
    • Age 33
    • Seen Dec 28, 2023
    I tested and works fine for me, tested on Rare Candys. :) Thanks IceGod64
     
    199
    Posts
    14
    Years
    • Seen Jul 6, 2022
    I have used this script, but the item disappears though the message says that it does not have effect in the Pokemon. For example, to use Potion in a Pokemon with all the Hit Points. (HP)
     

    Nickalooose

    --------------------
    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    Actually, that was pretty easy.

    In PokemonItems, find the following def: def pbUseItem(bag,item)
    Find these lines:

    Code:
    if !pbCheckUseOnPokemon(item,pokemon,screen)
                 pbPlayBuzzerSE()
               else
                 ret=ItemHandlers.triggerUseOnPokemon(item,pokemon,screen)
                 break if ret==true
               end
    Replace with:

    Code:
    if !pbCheckUseOnPokemon(item,pokemon,screen)
                 pbPlayBuzzerSE()
               else
                 ret=ItemHandlers.triggerUseOnPokemon(item,pokemon,screen)
                 bag.pbDeleteItem(item)
                 Kernel.pbMessage(_INTL("You used your last {1}.",PBItems.getName(item))) if @bag.pbQuantity(item) == 0
                 break if @bag.pbQuantity(item) == 0
               end
    Now find this lines:

    Code:
    if ret && $ItemData[item][ITEMUSE]==1
          bag.pbDeleteItem(item)
        end
    Replace the entire set with

    Code:
    if @bag.pbQuantity(item) == 0
        return ret ? 1 : 0
        end
    This should work.

    I have used this script, but the item disappears though the message says that it does not have effect in the Pokemon. For example, to use Potion in a Pokemon with all the Hit Points. (HP)

    I was just about to say, this will always remove the item, I.E if an IRON was used, EV BERRY, anything, will still be removed despite no effect...

    But TACHAN covered this haha.

    I understand what you want now... I just never played BW, so I was asking what exactly you wanted!
     

    ~Angel~

    Lead developer for Pokémon Millennium
    281
    Posts
    14
    Years
  • I was just about to say, this will always remove the item, I.E if an IRON was used, EV BERRY, anything, will still be removed despite no effect...

    But TACHAN covered this haha.

    I understand what you want now... I just never played BW, so I was asking what exactly you wanted!

    Get it o3o...One of my favorite games.
     

    venom12

    Pokemon Crystal Rain Relased
    476
    Posts
    17
    Years
    • Age 33
    • Seen Dec 28, 2023
    Ok i found fixes :)

    Code:
     if !pbCheckUseOnPokemon(item,pokemon,screen)
                 pbPlayBuzzerSE()
               else
                 ret=ItemHandlers.triggerUseOnPokemon(item,pokemon,screen)
                 if ret && $ItemData[item][ITEMUSE]==1
                 bag.pbDeleteItem(item)
                 Kernel.pbMessage(_INTL("You used your last {1}.",PBItems.getName(item))) if @bag.pbQuantity(item) == 0
                 end
                 break if @bag.pbQuantity(item) == 0
               end
     

    ~Angel~

    Lead developer for Pokémon Millennium
    281
    Posts
    14
    Years
  • Ok i found fixes :)

    Code:
     if !pbCheckUseOnPokemon(item,pokemon,screen)
                 pbPlayBuzzerSE()
               else
                 ret=ItemHandlers.triggerUseOnPokemon(item,pokemon,screen)
                 if ret && $ItemData[item][ITEMUSE]==1
                 bag.pbDeleteItem(item)
                 Kernel.pbMessage(_INTL("You used your last {1}.",PBItems.getName(item))) if @bag.pbQuantity(item) == 0
                 end
                 break if @bag.pbQuantity(item) == 0
               end
    Lol :D I will add that into it right away :D I am still looking for a scripter btw ;D
     
    Back
    Top