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Need help with my VGC Trick Room team

9
Posts
12
Years
  • Okay so I just recently got into competitive battling and I was hoping you guys could help me out. I decided to make a trick room team and I'm doing OKAY at best when I battle. I'm willing to switch around pretty much anybody, I'm not like overly attached to any of the Pokemon to the point where I MUST have them on my team or anything. I do love my Togekiss, but I'm willing to let him go for better options. Okay so here's my team:

    All of my following Pokemon have 31 IVs in everything they need, and they all have 0 IVs in speed.

    Togekiss@Rocky Helmet- 252 Hp/252 Sp. Def
    Follow Me
    Air Slash
    Aura Sphere
    Protect

    Metagross@Normal Gem- 252 Hp/252 Atk
    Meteor Mash
    Hammer Arm
    EQ
    Explosion(Crazy damage with normal gem)

    Snorlax@Chesto Berry- 252 Atk/180 Sp. Def/72 Def
    Return
    Crunch
    Belly Drum
    Rest

    Reuniclus@Life Orb- 172 Hp/ 36 Def/252 Sp. Atk/ 48 Sp. Def
    Trick Room
    Shadow Ball
    Psychic
    Focus Blast

    Dusclops@Eviolite- 252 Sp. Def/ 252 Def
    Rock Slide
    Trick Room
    Will-o-Wisp
    Pain Split

    Druddigon@Yache Berry- 252 Hp/252 Atk
    Dragon Claw
    Sucker Punch
    Rock Slide
    Protect

    Other info, I find myself opening with Dusclops and Togekiss a lot. Togekiss for the Follow me to pretty much guarantee the Trick Room set up in case of taunt, however I do just use Protect a lot as well on the first turn. I typically use Metagross and Reuniclus as my other two. Reuniclus for a back up Trick Room and Metagross for just his power and coverage. I find that I have trouble with quite a bit of "Goodstuffs" teams. I guess that's it, and any help is greatly appreciated.

    Edit- I took out Snorlax and Druddigon from the team because I found that I wasn't using them much. However, I am still only doing okay at best when I'm battling. So now I added:

    Weavile@Expert Belt- 252 Atk/ 252 Spe
    Fake Out
    Ice Punch
    Night Slash
    Low Kick

    Rotom-W@Sitrus Berry- 252 HP/252 Sp. Atk
    Hydro Pump
    Thunderbolt
    Hidden Power Dragon
    Protect
     
    Last edited:

    .MiKeY

    Tank Operator
    54
    Posts
    13
    Years
    • Seen Dec 27, 2016
    TR Cress could pose problems for your team, as it can reverse TR and then a faster mon could Taunt your mon preventing it from setting up TR.


    I will look more into this tomorrow, as it is nearly 5 in the morning and I can barely think atm. xD
     
    9
    Posts
    12
    Years
  • TR Cress could pose problems for your team, as it can reverse TR and then a faster mon could Taunt your mon preventing it from setting up TR.


    I will look more into this tomorrow, as it is nearly 5 in the morning and I can barely think atm. xD
    Haha, no problem. I was changing around my team a bit and I took out druddigon and snorlax because I found that I was rarely using them, and I replaced them with rotom-w and weavile. I know that they don't really work under trick room conditions, I just pick them when I don't feel like trick room will work because of taunters or people that are prepared for it.
     

    .MiKeY

    Tank Operator
    54
    Posts
    13
    Years
    • Seen Dec 27, 2016
    You may want to update your first post so we know what exact changes you made.

    HP Dragon isn't doing too much there, change to Ice to hit Garchomp, Dragonite, and Salamence harder. Or change it to fire for Scizor and Ferrothorn.
     
    Last edited:
    9
    Posts
    12
    Years
  • You may want to update your first post so we know what exact changes you made.

    HP Dragon isn't doing too much there, change to Ice to hit Garchomp, Dragonite, and Salamence harder. Or change it to fire for Scizor and Ferrothorn.
    True, I thought of that after wards, I'm leaning towards HP fire so he doesnt get shut down by ferrothorn.
     
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