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Make the player's surfing charset depend on the Pokémon that used Surf

Zeak6464

Zeak #3205 - Discord
1,101
Posts
11
Years
  • Thanks to Rot8er_ConeX
    Original Concept : http://www.pokecommunity.com/showthread.php?t=354015

    This script allows the player to become the pokemon sprite if pokemon used the move or is in party

    -----------------------------------------------------
    you want to go in the scripts to PField_Field, around line 1601 you'll find the following code:

    Code:
    def Kernel.pbUpdateVehicle
      meta=pbGetMetadata(0,MetadataPlayerA+$PokemonGlobal.playerID)
      if meta
        if $PokemonGlobal.diving
          $game_player.character_name=pbGetPlayerCharset(meta,5) # Diving graphic
        elsif $PokemonGlobal.surfing
          [COLOR="red"]if pbHasSpecies?(:GYARADOS)
            trainer=$Trainer if !trainer
            outfit=trainer ? trainer.outfit : 0
            if outfit==0
              $game_player.character_name=Settings::GyaraSurfFileName[$PokemonGlobal.playerID]
            else
              $game_player.character_name=Settings::GyaraSurfFileName[$PokemonGlobal.playerID]+"_"+outfit.to_s
            end
          else[/COLOR]
            $game_player.character_name=pbGetPlayerCharset(meta,3) # Surfing graphic
          [COLOR="Red"]end[/COLOR]
        elsif $PokemonGlobal.bicycle
          $game_player.character_name=pbGetPlayerCharset(meta,2) # Bicycle graphic
        else
          $game_player.character_name=pbGetPlayerCharset(meta,1) # Regular graphic
        end
      end
    end
    Add the stuff in red.

    Then you need to add this somewhere above Main
    Code:
    module Settings
      GyaraSurfFileName = [
        "boy_surfGyara", # Player A
        "girl_surfGyara", # Player B
        "", # Player C
        "", # Player D
        "", # Player E
        "", # Player F
      ]
    end

    You can change the file names. But whatever you do name them to, you need an image of the same name in Graphics/Characters/

    This can also be used for HM-Surf & Bike
     
    Last edited:
    295
    Posts
    5
    Years
    • Seen Aug 15, 2022
    295
    Posts
    5
    Years
    • Seen Aug 15, 2022
    https://imgur.com/a/VgoRqA1

    Please can you check?

    PS: And yes, i have the pokemon in my party lol

    And did you add this code ?
    Code:
    module Settings
      GyaraSurfFileName = [
        "boy_surfGyara", # Player A
        "girl_surfGyara", # Player B
        "", # Player C
        "", # Player D
        "", # Player E
        "", # Player F
      ]
    end

    if you didn't, add this somewhere
     

    WolfPP

    Spriter/ Pixel Artist
    1,309
    Posts
    5
    Years
  • And did you add this code ?
    Code:
    module Settings
      GyaraSurfFileName = [
        "boy_surfGyara", # Player A
        "girl_surfGyara", # Player B
        "", # Player C
        "", # Player D
        "", # Player E
        "", # Player F
      ]
    end

    if you didn't, add this somewhere

    i did...

    Above 'Main' and below 'Game_Player'.
     

    WolfPP

    Spriter/ Pixel Artist
    1,309
    Posts
    5
    Years
  • Ok! And you can show me what code did you add in "def Kernel.pbUpdateVehicle"?

    Sure! Really Thanks to help me <3 in Game_Player script

    Code:
    def Kernel.pbUpdateVehicle
      meta=pbGetMetadata(0,MetadataPlayerA+$PokemonGlobal.playerID)
      if meta
        if $PokemonGlobal.diving
          $game_player.character_name=pbGetPlayerCharset(meta,5) # Diving graphic
        elsif $PokemonGlobal.surfing
          if pbHasSpecies?(:GYARADOS)
            trainer=$Trainer if !trainer
            outfit=trainer ? trainer.outfit : 0
            if outfit==0
              $game_player.character_name=Settings::GyaraSurfFileName[$PokemonGlobal.playerID]
            else
              $game_player.character_name=Settings::GyaraSurfFileName[$PokemonGlobal.playerID]+"_"+outfit.to_s
            end
          else
          $game_player.character_name=pbGetPlayerCharset(meta,3) # Surfing graphic
          end
        elsif $PokemonGlobal.bicycle
          $game_player.character_name=pbGetPlayerCharset(meta,2) # Bicycle graphic
        else
          $game_player.character_name=pbGetPlayerCharset(meta,1) # Regular graphic
        end
      end
    end
     
    295
    Posts
    5
    Years
    • Seen Aug 15, 2022
    Sure! Really Thanks to help me <3 in Game_Player script

    Code:
    def Kernel.pbUpdateVehicle
      meta=pbGetMetadata(0,MetadataPlayerA+$PokemonGlobal.playerID)
      if meta
        if $PokemonGlobal.diving
          $game_player.character_name=pbGetPlayerCharset(meta,5) # Diving graphic
        elsif $PokemonGlobal.surfing
          if pbHasSpecies?(:GYARADOS)
            trainer=$Trainer if !trainer
            outfit=trainer ? trainer.outfit : 0
            if outfit==0
              $game_player.character_name=Settings::GyaraSurfFileName[$PokemonGlobal.playerID]
            else
              $game_player.character_name=Settings::GyaraSurfFileName[$PokemonGlobal.playerID]+"_"+outfit.to_s
            end
          else
          $game_player.character_name=pbGetPlayerCharset(meta,3) # Surfing graphic
          end
        elsif $PokemonGlobal.bicycle
          $game_player.character_name=pbGetPlayerCharset(meta,2) # Bicycle graphic
        else
          $game_player.character_name=pbGetPlayerCharset(meta,1) # Regular graphic
        end
      end
    end

    So strange! In your party, did you have Gyarados ? If you did, I don't know why your image don't show.
     

    WolfPP

    Spriter/ Pixel Artist
    1,309
    Posts
    5
    Years
  • So strange! In your party, did you have Gyarados ? If you did, I don't know why your image don't show.


    https://imgur.com/a/VgoRqA1

    Please can you check?

    PS: And yes, i have the pokemon in my party lol

    I try to put him my first pokemon. Nothin happens too...

    My feels for me :/

    EDIT:

    LOL i put Rock Climb Overworld in my game:

    https://www.pokecommunity.com/showthread.php?t=413241

    That is it? And how can "fix" that o.o


    EDIT2:
    REALLY FOK YEARH

    Code:
    def Kernel.pbUpdateVehicle
      meta=pbGetMetadata(0,MetadataPlayerA+$PokemonGlobal.playerID)
      if meta
        if $PokemonGlobal.diving
          $game_player.character_name=pbGetPlayerCharset(meta,5) # Diving graphic
        elsif $PokemonGlobal.surfing
          if pbHasSpecies?(:GYARADOS)
            trainer=$Trainer if !trainer
            outfit=trainer ? trainer.outfit : 0
            if outfit==0
              $game_player.character_name=Settings::GyaraSurfFileName[$PokemonGlobal.playerID]
            else
              $game_player.character_name=Settings::GyaraSurfFileName[$PokemonGlobal.playerID]+"_"+outfit.to_s
            end
          else
          $game_player.character_name=pbGetPlayerCharset(meta,3) # Surfing graphic
          end
        elsif $PokemonGlobal.rockclimbing
          $game_player.character_name=pbGetPlayerCharset(meta,3) # Rock Climb graphic
        elsif $PokemonGlobal.bicycle
          $game_player.character_name=pbGetPlayerCharset(meta,2) # Bicycle graphic
        else
          $game_player.character_name=pbGetPlayerCharset(meta,1) # Regular graphic
        end
      end
    end

    I have my Gyarados,

    ty ty!

    https://imgur.com/a/un2Jn4L

    But have a whale down -.- How can i remove?
     
    Last edited:
    295
    Posts
    5
    Years
    • Seen Aug 15, 2022
    I try to put him my first pokemon. Nothin happens too...

    My feels for me :/

    EDIT:

    LOL i put Rock Climb Overworld in my game:

    https://www.pokecommunity.com/showthread.php?t=413241

    That is it? And how can "fix" that o.o

    Find def Kernel.pbUpdateVehicle
    and change
    Code:
    elsif $PokemonGlobal.surfing
     $game_player.character_name=pbGetPlayerCharset(meta,3) # Surfing graphic
    into
    Code:
    elsif $PokemonGlobal.surfing
          if pbHasSpecies?(:GYARADOS)
            trainer=$Trainer if !trainer
            outfit=trainer ? trainer.outfit : 0
            if outfit==0
              $game_player.character_name=Settings::GyaraSurfFileName[$PokemonGlobal.playerID]
            else
              $game_player.character_name=Settings::GyaraSurfFileName[$PokemonGlobal.playerID]+"_"+outfit.to_s
            end
          else
            $game_player.character_name=pbGetPlayerCharset(meta,3) # Surfing graphic
          end
     

    WolfPP

    Spriter/ Pixel Artist
    1,309
    Posts
    5
    Years
  • Find def Kernel.pbUpdateVehicle
    and change
    Code:
    elsif $PokemonGlobal.surfing
     $game_player.character_name=pbGetPlayerCharset(meta,3) # Surfing graphic
    into
    Code:
    elsif $PokemonGlobal.surfing
          if pbHasSpecies?(:GYARADOS)
            trainer=$Trainer if !trainer
            outfit=trainer ? trainer.outfit : 0
            if outfit==0
              $game_player.character_name=Settings::GyaraSurfFileName[$PokemonGlobal.playerID]
            else
              $game_player.character_name=Settings::GyaraSurfFileName[$PokemonGlobal.playerID]+"_"+outfit.to_s
            end
          else
            $game_player.character_name=pbGetPlayerCharset(meta,3) # Surfing graphic
          end

    ty ty!

    So how can i remove this whale (normal surf)? And how can put refresh to followin pokemon (by mj74) when i surf with Gyarados, i mean, my pikachu until follow me into the water lol
     
    295
    Posts
    5
    Years
    • Seen Aug 15, 2022
    ty ty!

    So how can i remove this whale (normal surf)? And how can put refresh to followin pokemon (by mj74) when i surf with Gyarados, i mean, my pikachu until follow me into the water lol

    You can try find the method in "class Sprite_SurfBase"
    And rewrite this for the case "in your party, there are Gyarados".
    Moreover, about the following script, find $PokemonGlobal.surfing and change the condition for yourself.
     
    232
    Posts
    7
    Years
    • Seen Apr 24, 2024
    Guess so.

    I just tested it and it worked on v18 with no problems! But I realized that when returning to the Earth's surface, the character's graphic does not return to trchar000_ ?, he remains in the pokemon he is sailing in, until I press the run key to return to his graphic. How does it work?
     
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