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[Script] Chainging trainer battle music then continuing script Fire Red Help

64
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5
Years
I've seen a couple of threads on this, and I was wondering if anyone had had any luck using the Special 0x38 command in Fire Red for 0x1 type trainer battles, that continue script execution after the battle.

I can get it to work in 0x0 battles thanks to this tutorial;
https://www.pokecommunity.com/showthread.php?t=306281

After some fiddling I can get the command to work, but ti seems to only really work for 0x0 type battles, if I use the special for a rival battle for example, the battle works as intended and the music even changes, but the script execution ceases immediately after battle.

If I decompile the script then attempt to compile again without changing anything I get error 6 'Parameter Overflow' at the line = trainerbattle command.

As an example;

Spoiler:


I've also tried special 0x3b but I think that's the command for RSE.

Any help would be hreatly appreciated. xxxxx
 
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