Unknown = 0 # Do not use
Happiness = 1
HappinessDay = 2
HappinessNight = 3
Level = 4
Trade = 5
TradeItem = 6
Item = 7
AttackGreater = 8
AtkDefEqual = 9
DefenseGreater = 10
Silcoon = 11
Cascoon = 12
Ninjask = 13
Shedinja = 14
Beauty = 15
ItemMale = 16
ItemFemale = 17
DayHoldItem = 18
NightHoldItem = 19
HasMove = 20
HasInParty = 21
LevelMale = 22
LevelFemale = 23
Location = 24
TradeSpecies = 25
LevelDay = 26
LevelNight = 27
LevelDarkInParty = 28
LevelRain = 29
HappinessMoveType = 30
SpAttackGreater = 31
Custom2 = 32
Custom3 = 33
Custom4 = 34
Custom5 = 35
EVONAMES=["Unknown",
"Happiness","HappinessDay","HappinessNight","Level","Trade",
"TradeItem","Item","AttackGreater","AtkDefEqual","DefenseGreater",
"Silcoon","Cascoon","Ninjask","Shedinja","Beauty",
"ItemMale","ItemFemale","DayHoldItem","NightHoldItem","HasMove",
"HasInParty","LevelMale","LevelFemale","Location","TradeSpecies",
"LevelDay","LevelNight","LevelDarkInParty","LevelRain","HappinessMoveType",
"SpAttackGreater","Custom2","Custom3","Custom4","Custom5"
]
# 0 = no parameter
# 1 = Positive integer
# 2 = Item internal name
# 3 = Move internal name
# 4 = Species internal name
# 5 = Type internal name
EVOPARAM=[0, # Unknown (do not use)
0,0,0,1,0, # Happiness, HappinessDay, HappinessNight, Level, Trade
2,2,1,1,1, # TradeItem, Item, AttackGreater, AtkDefEqual, DefenseGreater
1,1,1,1,1, # Silcoon, Cascoon, Ninjask, Shedinja, Beauty
2,2,2,2,3, # ItemMale, ItemFemale, DayHoldItem, NightHoldItem, HasMove
4,1,1,1,4, # HasInParty, LevelMale, LevelFemale, Location, TradeSpecies
1,1,1,1,5, # LevelDay, LevelNight, LevelDarkInParty, LevelRain, HappinessMoveType
1,1,1,1,1 # Custom 1-5
]