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[ASM & Hex] XSE callasm doesnt use the given offset

3
Posts
6
Years
    • Seen Jun 5, 2019
    I compiled a little ASM routine and inserted it at the offset 0x800000.

    Then i created a little script in XSE:
    Spoiler:


    However during the compilation XSE sets the callasm offset to 0x8800000 and my game freezes on execution of the script.
    Thanks for replies.
     
    232
    Posts
    13
    Years
    • Seen Sep 10, 2019
    you gotta add 1 when you use callasm. So, it'll be 'callasm 0x8800001'. The '8' at the very beginning is required whenever you call a ROM offset in a command.
     
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