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[Script] applymovements won't work after msgbox

DrFuji

[I]Heiki Hecchara‌‌[/I]
1,691
Posts
14
Years
  • You need to include the command 'waitmovement 0x0' after you move the player for the second time. It works in the second screenshot because the game needs to load the textbox/ text, giving the script time to implement the movements, whereas in the first one it instantly ends before any movements can be carried out.
     
    2
    Posts
    5
    Years
    • Seen Sep 8, 2019
    You need to include the command 'waitmovement 0x0' after you move the player for the second time. It works in the second screenshot because the game needs to load the textbox/ text, giving the script time to implement the movements, whereas in the first one it instantly ends before any movements can be carried out.
    Awesome, thanks for the help!
     
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