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Opponents turn is occasionally being skipped v20.1

1
Posts
1
Years
    • Seen Apr 19, 2023
    Hey, I just recently started working with Essentials for the first time and ran into this problem where the opponents turn would sometimes be skipped. I couldn't really find a pattern and it would occur quite randomly. The only changes I made to the battle ai was increase the score if the moves did more damage but that was it.
    Here is a log of one time where it occurred, where the opposing Ledian does not use a move.

    Code:
    ["***Round 3***\r\n"]["\r\n"]["[AI] Move choices for the opposing Ledian (1): Mach Punch=109 (target 0), Fire Punch=132 (target 0), Ice Punch=135 (target 0), Thunder Punch=134 (target 0)\r\n"]["\r\n"]["[Round order] The opposing Ledian (1), Politoed (0)\r\n"]["[Move usage] Politoed started using Scald\r\n"]["Politoed used Scald!\r\n"]["[HP change] The opposing Ledian lost 126 HP (202=>76)\r\n"]["[Move damage] The opposing Ledian lost 126 HP (202=>76)\r\n"]["\r\n"]["[End of round]\r\n"]["\r\n"]["***Round 4***\r\n"]["\r\n"]["[AI] Move choices for the opposing Ledian (1): Mach Punch=109 (target 0), Fire Punch=132 (target 0), Ice Punch=135 (target 0), Thunder Punch=134 (target 0)\r\n"]["\r\n"]["[Round order] The opposing Ledian (1), Politoed (0)\r\n"]["[Move usage] Politoed started using Scald\r\n"]["Politoed used Scald!\r\n"]["[HP change] The opposing Ledian lost 76 HP (76=>0)\r\n"]["[Move damage] The opposing Ledian lost 76 HP (76=>0)\r\n"]["The opposing Ledian fainted!\r\n"]

    I really appreciate any help!!!
     
    Last edited:
    188
    Posts
    9
    Years
    • Seen Jan 21, 2024
    Glad to have you here, but here's a pro tip: use <code></code> tags (changing angular brackets to square) when posting code.
     
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