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[Scripting Question] Need help making Input call Common Event

Rinkoou

Awful-Pun Master
54
Posts
7
Years
  • Hi! I suck at coding and I'm trying to make it where if you pressed the V button, the game would call common event 5. Here is my code:
    Code:
    def pbAllowPneuma
      $CanToggle = true
    end
    
    def pbDisallowPneuma
      $CanToggle = false
    end
    
    def pbPneuma
      if $CanToggle && Input.trigger?(Input::V)
        pbCommonEvent(PNEUMA)
      end
    end

    I tried pbCommonEvent(5) and pbCommonEvent(PNEUMA), Pneuma being the common event name in Settings. Also, I did define V properly. If anybody could help, I'd appreciate it!
     

    Ego13

    hollow_ego
    311
    Posts
    6
    Years
  • Where did you place "def pbPneuma"?
    The way it's set up now it won't check for input in field. It checks when call pbPneuma

    Anything else happening?
     

    Rinkoou

    Awful-Pun Master
    54
    Posts
    7
    Years
  • I don't know where I should place it. I tried changing which button activates it, but it still doesn't work. Can you please help?
     

    Ego13

    hollow_ego
    311
    Posts
    6
    Years
  • In the script section Scene_Map find
    Code:
     if Input.trigger?(Input::B)
          unless pbMapInterpreterRunning? or $game_system.menu_disabled or $game_player.moving?
            startMenu
            #$game_temp.menu_calling = true
            #$game_temp.menu_beep = true
          end
        end
        if Input.trigger?(Input::F5)
          unless pbMapInterpreterRunning? or $game_player.moving?
            $PokemonTemp.keyItemCalling = true if $PokemonTemp
          end
        end

    and before
    Code:
     if Input.trigger?(Input::B)
    add this
    Code:
     if Input.trigger?(Input::V) && $CanToggle
          unless pbMapInterpreterRunning? or $game_player.moving?  #remove this line if it can be toggled  while walking/running
    pbCommonEvent(5)
    end
    end
     
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