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Max Potion and infinity energy....

14
Posts
18
Years
    • Seen Apr 10, 2006
    POKEMON(19)
    Feraligatr(1)Unseen Force
    Feraligatr EX(2)Unseen Force
    Croconaw(3)Unseen Force
    Totodile(3)Unseen Force
    Espeon EX(2)Unseen Force
    Eevee(2)Delta Species[call for family]
    Blissey EX(2)Unseen Force
    Chansey(2)Unseen Force
    Mewtwo 'Delta'(2)Delta Species

    TRAINER(27)
    Switch(2)
    Pokemon Revesal(2)
    Energy Removal 2(3)
    Power Tree(2)
    Dual Ball(3)
    Energy Recycle System(2)
    Professor Elm's Training Method(2)
    Rocket's Admin.(2)
    Bill's Maintenance(2)
    Steven's Advice(2)
    Copycat(3)
    Strength Charm(2)

    ENERGY(14)
    Water Energy(9)
    Psychic Energy(5)


    I will use my pokemon ex(feraligatr ex or espeon ex) to beat my opponent monster,after my ex pokemon has damage hardly,I will switch espeon ex up to become my active pokemon by using switch(if espeon already is my active pokemon,no need to switch),after that,I will put mewtwo into my bench to move my energy of my pokemon ex which already damage hardly to other pokemon which doesn't have any damage of a little bit of damage on it,then I will evolve my chansey become blissey ex and I can just discard 1 energy from the pokemon which already damage hardly and heal it until full hit points


    This really a great combo which can switch energy to other pokemon to provide them attack and can also make u just using 1 energy to heal ur pokemon which has damage hardly(example:my feraligatr has damage about 140,I just use 1 energy to heal it become full hit points...that's very good...)
     

    sceptilerancher

    PokeGangsta
    86
    Posts
    18
    Years
  • take out the mewtwo, add in 2 more water, take out the 5 psychic and add in 4 holons magneton, . take out 3 dual ball, then add in 4 jirachi DX, im sleepy so i wont finish the deck fix, maybe later =P
     

    ppee_ex

    pokémon colector
    70
    Posts
    18
    Years
  • this is my deck, give me your opinion.
    here it goes:
    7 fighting energy
    7 electricity energy
    4 metal energy
    2 dark energy
    1 boost energy

    1 energy root
    1 Mr. stones project
    2 life herb
    4 Wally's training
    2 swoop!teleporter
    1 strenght charm
    2 protective orb
    2 professor elm's training method
    1 pokeball
    1 switch
    1 lady outing
    1 holon research tower
    1 surprise!time machine
    1 holon scientist

    1 dratini delta species nº 65(delta species)
    1 dratini delta species nº 66(delta species)
    1 dragonair delta species(delta species)
    1 dragonite delta species(delta species)
    2 makuhita(delta species)
    1 hariyama(delta species)
    2 wishmur(ex emerald)
    1 loudred(ex emerald)
    1 exploud(ex emerald)
    2 onyx(unseen forces)
    1 dark steelix(ex team rocket's return)
    1 steelix ex(unseen forces)
    1 skarmory(delta species)
    1 spinda(ex legend maker)
    1 holon's magneton(delta species)
     
    4,227
    Posts
    19
    Years
    • Seen Aug 11, 2009
    ppee_ex said:
    this is my deck, give me your opinion.
    here it goes:
    7 fighting energy
    7 electricity energy
    4 metal energy
    2 dark energy
    1 boost energy

    1 energy root
    1 Mr. stones project
    2 life herb
    4 Wally's training
    2 swoop!teleporter
    1 strenght charm
    2 protective orb
    2 professor elm's training method
    1 pokeball
    1 switch
    1 lady outing
    1 holon research tower
    1 surprise!time machine
    1 holon scientist

    1 dratini delta species nº 65(delta species)
    1 dratini delta species nº 66(delta species)
    1 dragonair delta species(delta species)
    1 dragonite delta species(delta species)
    2 makuhita(delta species)
    1 hariyama(delta species)
    2 wishmur(ex emerald)
    1 loudred(ex emerald)
    1 exploud(ex emerald)
    2 onyx(unseen forces)
    1 dark steelix(ex team rocket's return)
    1 steelix ex(unseen forces)
    1 skarmory(delta species)
    1 spinda(ex legend maker)
    1 holon's magneton(delta species)


    Well, that's improper etiquette...you should know not to post your deck on someone else's thread unless it's meant as a suggestion...

    Anyway, as far as the deck, I'm not sure about what some of those trainers do (I haven't bought as many packs lately), but I can tell that you need more energies...though I can't tell you what to take out......
     
    14
    Posts
    18
    Years
    • Seen Apr 10, 2006
    ppee_ex said:
    this is my deck, give me your opinion.
    here it goes:
    7 fighting energy
    7 electricity energy
    4 metal energy
    2 dark energy
    1 boost energy

    1 energy root
    1 Mr. stones project
    2 life herb
    4 Wally's training
    2 swoop!teleporter
    1 strenght charm
    2 protective orb
    2 professor elm's training method
    1 pokeball
    1 switch
    1 lady outing
    1 holon research tower
    1 surprise!time machine
    1 holon scientist

    1 dratini delta species nº 65(delta species)
    1 dratini delta species nº 66(delta species)
    1 dragonair delta species(delta species)
    1 dragonite delta species(delta species)
    2 makuhita(delta species)
    1 hariyama(delta species)
    2 wishmur(ex emerald)
    1 loudred(ex emerald)
    1 exploud(ex emerald)
    2 onyx(unseen forces)
    1 dark steelix(ex team rocket's return)
    1 steelix ex(unseen forces)
    1 skarmory(delta species)
    1 spinda(ex legend maker)
    1 holon's magneton(delta species)


    U should post a new thread,what I can tell u is try to reduce ur evo-line,try to put more dragonite set in ur deck
     
    4,227
    Posts
    19
    Years
    • Seen Aug 11, 2009
    sceptilerancher said:
    14, or 15 energy is fine, i dont know why people on this site suggest like so much energy for decks =P

    Because Energy is paramount. Without Energy, you can't do anything, and once one of your attacking Pokemon is KOed, that's 2 or 3 (or maybe even more) Energies down the drain. 15 simply isn't enough for a basic deck (unless you're loaded up on Energy Retrievals or new Holon Pokemon, and that only helps a little).
     

    sceptilerancher

    PokeGangsta
    86
    Posts
    18
    Years
  • 15 energy is fine, if you have enough draw you can get them easy.
    to the auther of this thread i suggest you go to http://www.pokegym.net and get an idea about how decks look. ive actually seen people suggest 30 energy in a deck and thats just rediculus, it may have been ok for unlimited play but for modified play the highest that a standard deck should have is around 16 energy. *i dont know if posting that link is against the rulz if it is i give my apologies*
     
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