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Gen7 Pokebank OU team

67
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9
Years
  • So this gist of the team is to set up toxic spikes, get things poisoned, get rid of things that, and get Salazzle to sweep with Venoshock.

    I originally had Scizor and Mandibuzz instead of Krookadile and Forretress, but I wanted a Stealth Rocker and another Toxic Spikes while keeping a dark and steel type, so that is the switch I made.

    So what do yall think?

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 252 HP / 16 Def / 240 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Toxic Spikes
    - Rapid Spin
    - Gyro Ball
    - Volt Switch

    Haxorus @ Choice Band
    Ability: Mold Breaker
    Shiny: Yes
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Dragon Claw
    - Earthquake
    - Low Kick
    - Outrage

    Krookodile @ Dread Plate
    Ability: Intimidate
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Knock Off
    - Pursuit
    - Earthquake

    Toxapex @ Black Sludge
    Ability: Regenerator
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Recover
    - Toxic Spikes
    - Scald
    - Venoshock

    Salazzle @ Life Orb
    Ability: Corrosion
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Nasty Plot
    - Dragon Pulse
    - Flamethrower
    - Venoshock

    Mew @ Leftovers
    Ability: Synchronize
    EVs: 252 HP / 4 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Heal Bell
    - Soft-Boiled
    - Psychic
    - Volt Switch
     
    Last edited:
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