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[Other] Combat pacing

Scion Ceph

Old Iron
20
Posts
6
Years
  • The idea came to mind somewhat recently and I'd like to try bouncing it off some other people, see if it's a sane idea or not, albeit most likely a situational idea as an opt-in deal. Also, not 100% sure I'm even in the right place for a thread like this, so, pardon.

    Anyway. The idea is to cut down a lot of numbers after calculations, mainly damage and healing from things like Recover or Sitrus Berries but not Leftovers, Poison Heal, Poison/Burn, and other over-time continuous effects. The goal is to, of course, significantly draw out how long battles last with the intent of making moves or gimmicks such as Substitute and Pressure/Spite more effective on more people. Though I understand Substitute (and other existing stall gimmicks) can be pretty oppressive already.

    There's also durations of field effects likely needing a boost. Another concern is stacking up stat buffs, particularly defensive ones, could become... a problem, to put it lightly. (Minimize Muk with Black Sludge...)
     
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