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(Gen V RMT) Can i have a Substitution??

319
Posts
14
Years
  • Hey Guys, its been a while. I've been toying around in the Gen V metagame a little, have a couple successful teams, but i think i can do much better. That is where you come in! :D

    This team is centralized around a SubGyara sweeper set. Without further boredom, here is the lineup...


    Scollipede
    Ability: Swarm
    Item: Focus Sash
    Nature: Jolly
    EV's: 252 Atk, 4 Def, 252 Spd
    Moveset:
    Toxic Spikes
    Spikes
    Earthquake
    Megahorn

    My lead for most of the time. Sets up Spikes and Toxic Spikes. Spikes does loads of damage with multiple layers set up, and is the entry hazard that does most to those pesky steels. (Genosect, Scizor, Empoleon, Ferrothorn, etc.) Toxic Spikes helps with the Gyara setup, allowing him to easily beat bulky waters one on one with the residual damage. Megahorn for some powerful STAB and Earthquake for coverage.


    Gyarados
    Ability: Intimidate
    Item: Leftovers
    Nature: Jolly
    EV's: 252 Atk, 4 Def, 252 Spd
    Moveset:
    Dragon Dance
    Substitute
    Bounce
    Waterfall

    This team's main sweeper and star! Gyarados is a powerhouse, after setting up a substitute and grabbing several DD boosts, he's perfectly capable of sweeping entire teams. He usually comes in on an opposing wall such as Jellicent or Forretress and proceeds to set up in their faces with little opposition, then sweeping. (sadly not many people i face, which i do face a lot, tend to switch out :( )


    Eelektross
    Ability: Levitate
    Item: Leftovers
    Nature: Bold
    EV's: 252 HP, 200 Def, 56 Sp Def
    Moveset:
    Thunder Wave
    Thunderbolt
    Flamethrower
    Substitute

    Okay, you're probably wondering "WTH is that??". It is my personal counter to some walls such as: Jellicent, Ferrothorn (which Gyarados has loads of trouble with), Forretress. He also is capable of paralyzing any threatening sweepers opposing my team, as well as revenge killers, etc. thus crippling them. Even with no investment in Sp Atk he's still able to deal sizable chunks of damage and all the extra bulk does wonders for him.


    Garchomp
    Ability: Sand Veil
    Item: Choice Scarf
    Nature: Jolly
    EV's: 252 Atk, 4 Def, 252 Spd
    Moveset:
    Earthquake
    Outrage/Dragon Claw
    Fire Fang
    Stone Edge

    The bane of the opponents existence in sandstorm, as well as mine. I cannot say how many times Sand Veil hax has lost me the game but its hardly helped me win. Haha, i guess that's why its hax. Anyways, Earthquake is a great move for Chomp. Outrage does amazing damage, but i'm locked into it for multiple turns; whereas, Dragon Claw allows me to switch for one third less damage than Outrage. Fire Fang for steel types and grass types in sun. Stone Edge for those little floaty creatures or things with wings.


    Heatran
    Ability: Flash Fire
    Item: Air Balloon
    Nature: Timid
    EV's: 4 Def, 252 Sp Atk, 252 Spd
    Moveset:
    Fire Blast
    Earth Power
    Taunt
    Stealth Rock

    My late game Stealth Rocker as well as fire immunity and ground immunity (until my balloon is popped D:). After a Flash Fire boost, Fire Blast deals loads of damage to pokes whether they resist it or not. Earth Power handles other Heatrans that might be running a modest nature or no balloon. Taunt prevents other pokes from setting up or laying hazards (Forretress and Ferrothorn mainly).


    Sceptile
    Ability: Unburden
    Item: Petaya Berry (Absorb Bulb)
    Nature: Modest
    EV's: 252 Sp Atk, 4 Sp Def, 252 Spd
    Moveset:
    Giga Drain
    Hidden Power (Ice)
    Focus Blast
    Substitute

    A murderer against rain teams (in which case, use Absorb Bulb), and occassionally sandstorm teams (Petaya Berry). Using entry hazards, resisted moves, and substitute, you allow your HP to get low enough to activate the Petaya Berry granting the equivalent of a Choice Specs boost, and doubling speed (hence why i use Modest). Proceed to sweep with STAB Giga Drain (replenishing health), HP Ice for Dragons, flying types, and Focus Blast for Steels that resist the other two. (BTW, its my own custom set. You like?)

    Previous Team Members:


    Cryogonal (replaced by Sceptile)
    Ability: Levitate
    Item: Light Clay
    Nature: Timid
    EV's: 252 HP, 4 Sp Def, 252 Spd
    Moveset:
    Reflect
    Light Screen
    Ice Beam
    Rapid Spinner

    Didn't always get a chance to set up both screens, but really aided my Gyara's setup. Ice Beam for STAB and even without Sp Atk EV's can still deal a good bit of damage, Rapid Spin to rid the field of hazards. Note: it has taken on a Sub Magnezone one on one and won with its supreme Special bulk.


    Landorus (replaced by Eelektross)
    Ability: Sand Force
    Item: Leftovers
    Nature: Modest
    EV's: 252 Sp Atk, 4 Sp Def, 252 Spd
    Moveset:
    Earth Power
    Hidden Power (Flying)
    Grass Knot
    Calm Mind

    This thing use to dent some Sandstorm teams. He's plenty bulky enough to take on Excadrill and KO back with a STAB, Sand Force boosted Earth Powers. Calm Mind boosted Special attack and bulk. HP Flying took out Conkeldurr and Breloom quickly as well as provided him with Dual STAB. Grass Knot has the capabilities to OHKO most Swampert variants as well as severely dent Hippowdons.

    I also have been suggested adding a Forretress over my Scollipede. I've been testing one and it seems to be working wonders with this set:

    Forretress
    Ability: Sturdy
    Item: Leftovers
    EV's: 252 HP, 48 Def, 208 Sp Def
    Nature: Careful
    Moveset:
    Bulldoze
    Spikes
    Toxic Spikes
    Rapid Spin

    I know ghost types pretty much wall this set, but i typically never have problems with ghost types considering most of them will use a fire type move or wil-o-wisp, so i'll just switch in Heatran for the Flash Fire boost. Still any suggestions are greatly welcomed (considering this one has worked wonders!)
     

    .Aero

    Tell Me I'm A Screwed Up Mess
    1,767
    Posts
    16
    Years
  • Your team threw me off a bit, and I thought you wanted me to rate a team of 9 pokemon. xD I recommend throwing the pokemon that you no longer use into a spoiler tag to keep them separate.

    Scolipede isn't the best pokemon at his job. Other pokemon like Ferrothorn, Skarmory, Crustle, and even Forretress are better suited for setting up spikes. The idea of Toxic Spikes may be enticing, but T-spikes have lost their usefulness this generation as even more steels have joined the scenes, and with the introduction of the air balloon item. It's essentially wasted turns getting those up in most cases.

    On Gyarados, you probably shouldn't send him in on Jellicent as most Jellis carry Will-O-Wisp which will cripple your sweeping potential. Ferrothorn doesn't pose much a threat though, so that's a good idea, just be sure to sub first to avoid the Leech Seed.

    Also, on Heatran, you should probably switch Taunt for Hidden Power Ice if you're running it just to stop Ferrothorn or Forretress. If an opponent is willing enough to leave either of those pokemon in on Heatran, you should hit them with a Fire Blast anyway, as it'll OHKO them no matter what and in turn, prevent them from getting Spikes/SR/etc up. Taunting them with Heatran just seems like a wasted turn, and an opportunity for the opponent to realize that they're being stupid leaving either of those pokemon in on a powerhouse fire sweeper. Hidden Power Ice also helps you to not be walled by dragons, namely Latios, as well as other Balloon Trans, who would otherwise be immune to your only two attacking moves.

    This isn't a full rate, but this will do for now. xD I'll probably be back later after some other members take a look. Good luck. :]
     
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