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How can I remove the intro Nidoran?

31
Posts
6
Years
  • Hello Guys, can someone tell me how I can remove the Nidoran and
    the Pokèball animation from Oak's intro?
    If i can do that with UnLz-GBA can someone tell me the numbers?
    Thank you very much !
     

    Ace Trainer Slash

    If you give me about two hours, I can make scripts
    236
    Posts
    5
    Years
  • You can't remove an animation by changing some sprites. That's literally not how images work, and those "numbers" are called Offsets -_-

    What I did once was use an empty Pokemon slot, made the whole sprite a singular colour for transparency, and what is left is the animation and the cry (the cry can be edited). That's as far I'm pretty sure that you can go with 'removing' the introduction Nidoran.
     
    476
    Posts
    6
    Years
    • Seen Feb 26, 2020
    What I did once was use an empty Pokemon slot, made the whole sprite a singular colour for transparency, and what is left is the animation and the cry (the cry can be edited). That's as far I'm pretty sure that you can go with 'removing' the introduction Nidoran.

    But that does not affect the animation. The animation shows a PokéBall breaking open, a sprite being shown, and a sound being played. Making the image transparent and the sound silent doesn't remove them, just makes them empty, which is not the same thing.
     

    Ace Trainer Slash

    If you give me about two hours, I can make scripts
    236
    Posts
    5
    Years
  • But that does not affect the animation. The animation shows a PokéBall breaking open, a sprite being shown, and a sound being played. Making the image transparent and the sound silent doesn't remove them, just makes them empty, which is not the same thing.

    I understand that it would make them empty, and that you cannot remove the animation, but I was saying that's as far as 'removing Nidoran' goes, is covering it up with a different sprite.
     
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