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Move Effects question - Shell Trap

8
Posts
8
Years
  • Age 35
  • Seen Oct 9, 2019
I've been updating my game with a lot of the Gen 7 moves and abilities. I did find one for Shell Trap, but would like to tweak it slightly. Currently the one that I found by BlackOutG5 does fixed damage. How would I go about changing this to do the standard damage calculation after confirming the counter works?

Spoiler:
 
188
Posts
9
Years
  • Age 39
  • Seen Jan 21, 2024
Try copying the ret=super line from the pbEffects definitions of any damaging move and using it instead of ret=pbEffectFixedDamage.
 
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