Thanks for the feedback, you can definitely help, but some things in the alpha like Oak saying the wrong stuff when you're done choosing a Pokemon and the lack of a Pokemart employee on Route 1 is due to my laziness. I don't feel like working on this until more documentation on things like flags, special functions, music, and of course animated trainer sprites is available. I found out that PPRE doesn't even compile some scripts correctly, which is why some existing scripts will freeze even if you don't edit them. Also, it's really annoying to script without a visual reference, and it's impossible to change map music in HG/SS. And not only that, but a few months ago I tried changing the order of the Johto dex, and it just glitches up the Pokedex.
So pretty much, I don't feel like working on this because I can't do the awesome things that made the GBA DarkViolet an epic game (IMO).
And for all the people saying, "how will you do Mt. Moon/S.S. Anne/Pokemon Tower/Silph Co./Cinnabar", there is no way I'm going to implement a work around. A map editor will be needed in order to complete this hack.