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More Than 2 Pokemon on Each Side

1
Posts
7
Years
    • Seen Sep 30, 2017
    I've recently been trying my hardest to code in a horde mode but then I ran into a brick wall. That brick wall being the ability for the game to pbInitialize more than 2 pokemon on each side, with the battlers apparently only being able to be recognized and generated if they are indexed from 0 to 3 (as in 0 and 2 for your side and 1 and 3 for your opponents.) I've been wondering if it's possible to index and generate more pokemon on each side because I've got the game to recognize a horde mode and almost go into one, but when you think it's going to happen this error pops up:

    HTML:
    Exception: RuntimeError
    Message: Script error within event 15, map 23 (Lerucean Town):
    Exception: NoMethodError
    Message: Section084:2572:in `pbStartBattleCore'undefined method `pbInitialize' for nil:NilClass
    ***Full script:
    pbHordeWildBattle(:PANCHAM,10,:PANCHAM,10,:PANCHAM,10,:PANCHAM,10,:PANCHAM,10)
    Interpreter:243:in `pbExecuteScript'
    PokeBattle_Battle:2525:in `pbStartBattle'
    PField_Field:1081:in `pbHordeWildBattle'
    PField_Field:1080:in `pbSceneStandby'
    PField_Field:1082:in `pbHordeWildBattle'
    PField_Field:1079:in `pbBattleAnimation'
    PField_Field:1079:in `pbHordeWildBattle'
    (eval):1:in `pbExecuteScript'
    Interpreter:794:in `eval'
    Interpreter:243:in `pbExecuteScript'
    
    Interpreter:276:in `pbExecuteScript'
    Interpreter:794:in `command_111'
    Interpreter:320:in `execute_command'
    Interpreter:193:in `update'
    Interpreter:106:in `loop'
    Interpreter:198:in `update'
    Scene_Map:103:in `update'
    Scene_Map:101:in `loop'
    Scene_Map:114:in `update'
    Scene_Map:68:in `main'

    So if anyone could help, or give me some insight into if this is at least possible it would be greatly appreciated.
     
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