Hello and welcome trainer! Forêt Éternelle is recruiting! 🌲 A fangame made with PSDK, RPG Maker XP & Tiled.
We already have Pixel Artists, Level Designers, Concept Artists (Pokémon & Character Designers), UI/UX Designers, Composers, Sound Designer, Game Writers, Metagame Engineers, Ruby Devs.
We need Pixel Artists, Ruby Devs, 2D Animators, Character Designers.
We work with Git, ClickUp & a Drive to organize us.
For more informations:
Game Engine: LiteRGSS (Ruby 2.5.0) Default screen size: 1280x720 Sound:FMOD Map Editor:Tiled Event Editor: RPG Maker XP Database Editor: RubyHost
720p Screen Resolution: Game’s UI are made in a 720p screen’s resolution. Better Graphics: Due to the screen’s resolution, we will have to work on bigger assets then improving them. New Pokémon: Forêt Éternelle has a brand new Pokémon generation with 179 Fakemon. Pokémon will now evolve during a battle if they reach the proper level. Main Menu like old RPG ones. PokéNav: Very early in the game, the player has a device that combines several features. Karma: The player's choices & the completed quests allow the player to vary (in positive as in negative) his Karma rate. AI & Difficulty: It’s important to remember that the game will be more strategic. Trainers’ classes influence the AI’s reactivity & logic. Many Side Quests: Side quests that give your more content & strengthen the Lore of our little monsters. Misc.: The game will have some classic features too like Running shoes, Fishing, Pokéblocs, Hoenn's contests & many more...
Contact me on Discord (Aerun #3192) & follow us on the medias for upcoming news & more visuals!
Game Development Team
Pokémon Forêt Éternelle
Game & Art Director
Lead - Venturix
UI/UX Graphic Designers
Lead - Gwendal
Field Map Planning
Lead - Erwan Barbedor
Lead - Opposyte
Concept Art Design