Aerun

Male
Paris
Seen 2 Days Ago
Posted 1 Week Ago
20 posts
7.4 Years


Hello and welcome trainer! Forêt Éternelle is recruiting! 🌲
A fangame made with PSDK, RPG Maker XP & Tiled.

We already have Pixel Artists, Level Designers, Concept Artists (Pokémon & Character Designers), UI/UX Designers, Composers, Sound Designer, Game Writers, Metagame Engineers, Ruby Devs.
We need Pixel Artists, Ruby Devs, 2D Animators, Character Designers.

We work with Git, ClickUp & a Drive to organize us.

For more informations:

Technologies

Spoiler:
Game Engine: LiteRGSS (Ruby 2.5.0)
Default screen size: 1280x720
Sound: FMOD
Map Editor: Tiled
Event Editor: RPG Maker XP
Database Editor: RubyHost


Game Features

Spoiler:
720p Screen Resolution: Game’s UI are made in a 720p screen’s resolution.
Better Graphics: Due to the screen’s resolution, we will have to work on bigger assets then improving them.
New Pokémon: Forêt Éternelle has a brand new Pokémon generation with 179 Fakemon. Pokémon will now evolve during a battle if they reach the proper level.
Main Menu like old RPG ones.
PokéNav: Very early in the game, the player has a device that combines several features.
Karma: The player's choices & the completed quests allow the player to vary (in positive as in negative) his Karma rate.
AI & Difficulty: It’s important to remember that the game will be more strategic. Trainers’ classes influence the AI’s reactivity & logic.
Many Side Quests: Side quests that give your more content & strengthen the Lore of our little monsters.
Misc.: The game will have some classic features too like Running shoes, Fishing, Pokéblocs, Hoenn's contests & many more...



Contact us

Contact me on Discord (Aerun #3192) & follow us on the medias for upcoming news & more visuals!




Game Development Team

Spoiler:


Pokémon Forêt Éternelle

Game & Art Director
Aerun

Programmation Section

Programmers
Lead -
Venturix
Nuri Yuri
Scorbutics
Sanzen

Metagame Engineers
Fírnen
Gatane

Graphics Section

UI/UX Graphic Designers
Jayzon

Planning Section

Game Scenario
Lead -
Gwendal
Mikeless
Aymell
Kibouille

Field Map Planning
Black

Sound Section

Musician
Lead -
Erwan Barbedor
KunningFox

Sound Effects
Lead -
Opposyte

Concept Art Design

Pokémon Design
Jérem Effert
Jero
Mélio
Narök
Stalk’

Character Design
DayBreakM
TheFearFear

Pixel Art Section

Pixel Artists
Akadenki - Yumipiku
Brumirage
Sephirotf
Shamaboy

Aerun

Male
Paris
Seen 2 Days Ago
Posted 1 Week Ago
20 posts
7.4 Years
Soon! :D But if I have some helps on that roadmap it will be sooner haha!

Demo Progression Overview
✅ Main scenario
✅ Side Quests
✅ NPC & Trainer Dialogs
✅ Main plot integration into RMXP

✅ Level Design & Map creation
✅ Map linked

✅ Fakedex - Pokémon concepts (Statistics, Movepools, Techsets...)
🚧 Fakedex - Pokémon designs (54% of the global progress, 93% of the demo)
🚧 Character Design (27% of the demo)

🚧 Pokémon Sprites & Icons, Item Icons
☠️ Fakemon's overworlds (HGSS style)
🚧 Battle Backgrounds
☠️ 2D FX Battle moves' assets

🚧 Composition of the Forêt Éternelle's OST (45%)
☠️ Sound FX Design & Fakemon cries

✅ UI/UX Design of the Main Menu & Additional features
🚧 UI Development (~70% of the Main Menu & 40% of the additional features)

✅ Done, 🚧 WIP, ☠️ Need help