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Pokémon Gen 6/7 Changes (Pokémon, Moves, Abilities etc.)

Arkadious

Developer of Fragmentum
50
Posts
8
Years
  • Hi everyone,

    I've been working on this list for a little while in my spare time ( for about a week ish) and thought some people might like it--so here it is. This resource is a list Pokémon, Moves, Abilities, etc. added in Generation 6 & 7 and changes made to pre-existing things in those Generations. The list is incomplete but it still has a lot of stuff in it that you might find helpful and I do plan to add more as I write stuff in.

    Done with help from the Gen 6 Project by mej71, Bulbapedia, Serebii, and the Pokémon Sun & Pokémon Moon: Official Alola Region Strategy Guide.

    Edit (20/01/2017): Added some more changes to moves in Gen 6.
    Edit (12/05/2017): Added Exp changes to the Gen 7 section.
    Edit(17/09/2017): Added some more info related to mechanics changes in Gen 6 & 7.

    Code:
    #-------------------------------
    Table of Contents
    #-------------------------------
    	1. New Mechanics in Generation 6 (XY)
    	2. New Mechanics in Generation 6 (ORAS)
    	3. Mechanics Alterations from Generation 5
    	
    	4. New Mechanics in Generation 7 (SM)
    	5. Mechanics Alterations from Generation 6
    	
    	6. Pokemon Introduced in Generation 6 [Mostly Completed]
    	7. Mega Evolutions Introduced in Generation 6 (XY) [To Be Completed]
    	8. Mega Evolutions Introduced in Generation 6 (ORAS) [To Be Completed]
    	9. Primal Reversions Introduced in Generation 6 (ORAS) [To Be Completed]
    	10. Pokemon Altered in Generation 6 [To Be Completed]
    	
    	11. Pokemon Introduced in Generation 7 [Mostly Completed]
    	12. Pokemon Altered in Generation 7 [To Be Completed]
    	
    	13. Abilities Introduced in Generation 6 (XY)
    	14. Abilities Introduced in Generation 6 (ORAS)
    	15. Abilities Altered in Generation 6
    	
    	16. Abilities Introduced in Generation 7 (SM)
    	17. Abilities Altered in Generation 7
    	
    	18. Moves Introduced in Generation 6 (XY) [To Be Completed]
    	19. Moves Introduced in Generation 6 (ORAS)
    	20. Moves Altered in Generation 6
    	
    	21. Moves Introduced in Generation 7 (SM) [To Be Completed]
    	22. Moves Altered in Generation 7
    	
    	23. Misc
    	
    #-------------------------------
    1. New Mechanics in Generation 6 (XY)
    #-------------------------------
    A new battle mechanic, Mega Evolution, which can only happen during a battle and will wear off once the battle ends. This is only available for certain Pokémon.
    The ability for the player to walk in an eight directional grid as opposed to the four directional grid that has been common in all the preceding games.
    Three new battle modes:
    	A new battle mode called Sky Battles, where only certain Flying-type Pokémon, or those whose Ability is Levitate can participate.
    	Another battle mode called Horde Encounters, where multiple wild Pokémon will engage in a battle against one of the player's Pokémon.
    	The third format is known as an Inverse Battle, which completely reverses type matchups.
    The introduction of ambush encounters, occurrences where wild Pokémon chase the player or jumping at them from a hiding place to initiate a Pokémon battle, somewhat similar to the phenomena mechanic.
    The addition of Super Training, a way to increase a Pokémon's EVs.
    The addition of customization for the player, with the ability to choose a variety of outfits to wear at any time.
    TMs have been expanded from 95 to 100.
    
    #-------------------------------
    2. New Mechanics in Generation 6 (ORAS)
    #-------------------------------
    New Mega Evolutions and the addition of Primal Reversion, a related mechanic.
    Trainer horde battles are introduced.
    The addition of Mirage spots.
    The implementation of Soaring, a new mode of transportation.
    Four new moves are introduced: Precipice Blades, Origin Pulse, Dragon Ascent, and Hyperspace Fury, belonging to Groudon, Kyogre, Rayquaza, and Hoopa Unbound, respectively, bringing the total to 621.
    Three new Abilities are introduced: Desolate Land, Primordial Sea, and Delta Stream for Primal Groudon, Primal Kyogre, and Mega Rayquaza respectively, bringing the total to 191.
    The reintroduction of Pokémon Contests, under the name of Pokémon Contest Spectacular.
    The reintroduction of Secret Bases, now referred as Super-Secret Bases.
    
    #-------------------------------
    3. Mechanics Alterations from Generation 5
    #-------------------------------
    Badges are once again needed in order to use HM field moves.
    Dark grass is no longer found.
    The abandonment of the Pokémon Musical and the Pokémon World Tournament.
    The abandonment of seasons
    The abandonment of Pokémon outbreaks and phenomena.
    The abandonment of mail and <player name>'s PC.
    The abandonment of the footprints in the Pokédex.
    A change in the types of three moves (Charm, Moonlight and Sweet Kiss). All formerly Normal-type, they are now Fairy-type.
    The addition of Fairy as a pure type for Clefairy, Clefable, Cleffa, Togepi, Snubbull and Granbull, primary type for Togetic and Togekiss and secondary type for Jigglypuff, Wigglytuff, Mr. Mime, Igglybuff, Marill, Azumarill, Ralts, Kirlia, Gardevoir, Azurill, Mawile, Mime Jr., Cottonee and Whimsicott.
    Twenty-eight Pokémon from earlier generations receive a 10-point increase in one of their base stats. They are Butterfree, Beedrill, Pidgeot, Raichu, Nidoqueen, Nidoking, Clefable, Wigglytuff, Vileplume, Poliwrath, Alakazam, Victreebel, Golem, Ampharos, Bellossom, Azumarill, Jumpluff, Beautifly, Exploud, Staraptor, Roserade, Stoutland, Unfezant, Gigalith, Seismitoad, Leavanny, Scolipede, and Krookodile.
    	Pikachu receives a 10-point increase each in two of its base stats.
    Pokémon can now evolve after a battle even if they are knocked out or if the player lost.
    Pokémon obtained in Generation VI have a blue pentagon on their summary screen.
    The player can no longer register screens, such as Pokédex entries.
    Various changes were made to the experience system:
    	When multiple Pokémon participate in battle, each now gets full experience instead of a fraction of the experience.
    	The experience formula no longer takes in account difference between Pokémon's levels.
    	The Exp. Share is now a Key Item and gives experience to all Pokémon in the party that did not participate in battle.
    	Experience is now gained after catching a wild Pokémon.
    Some Pokémon's classification via body styles is changed, such as Wurmple's.
    When a named character speaks, the message box no longer starts with their name and a colon, except Double Battle trainers and in the Battle Chateau.
    Significant Trainers no longer speak in the middle of a battle.
    The battle music no longer changes at low HP or when a Gym Leader sends out their last Pokémon.
    The type chart has slightly changed from Generation V:
    	Attacking type  Defending type  Old effectiveness   New effectiveness
    	Ghost           Steel           Not very effective  Normal effectiveness
    	Dark            Steel           Not very effective  Normal effectiveness
    
    #-------------------------------
    4. New Mechanics in Generation 7 (SM)
    #-------------------------------
    The addition of 81 new Pokémon, bringing the total to 802.
    The addition of 80 new moves, bringing the total to 701.
    The addition of 41 new Abilities, bringing the total to 232.
    The return of different overworld themes depending on the time of day, which was originally introduced in Generation IV.
    Several Generation I Pokémon have a form unique to Alola known as a regional variant; this aspect of Generation VII is based on selective pressures which occur in the real world.
    Certain NPC trainers may keep their Pokémon in Poké Balls other than the standard Poké Ball.
    A new battle mechanic, Z-Moves, powerful moves that Pokémon can learn and perform once per battle.
    The introduction of Greninja's Ash-Greninja form and Zygarde's four alternate forms (10%, 50%, and 100%).
    Six new Pikachu forms based on Ash's Pikachu.
    Two new battle modes:
    	A battle that takes part between four Trainers called a Battle Royal, where each participating Trainer aims to defeat each other. The battle ends when all of one Trainer's Pokémon are knocked out, with the winner being the Trainer who has the highest combined number of knockouts and number of remaining Pokémon.
    	A battle where wild Pokémon can summon allies to assist them called an SOS Battle.
    The addition of Hyper Training, a system that allows players to exchange special Bottle Caps to maximize the IVs of their Level 100 Pokémon.
    The player can now replace one of their party Pokémon with a newly caught Pokémon without having to use a PC.
    One new variant of Poké Ball, the Beast Ball, retaining the 26 found in previous games.
    The introduction of a new evolutionary stone, the Ice Stone.
    During a Pokémon battle, the bottom screen now displays a move's type effectiveness once the player has encountered the Pokémon again.
    
    #-------------------------------
    5. Alterations from Generation 6 (XY/ORAS)
    #-------------------------------
    Several Pokémon can learn new moves upon evolution.
    Pokémon-Amie is replaced by Pokémon Refresh.
    The Player Search System is replaced and incorporated into the Festival Plaza.
    The abandonment of the following elements:
    	Counting how many of each species of Pokémon the player has encountered.
    	The National Pokédex, with Pokémon from outside the Alola Pokédex having no Pokédex entry at all.
    	Horde Encounters, Sky Battles, Inverse Battles*, Triple Battles, and Rotation Battles.
    	Super Training, O-Powers, and Poké Miles.
    	Contest Spectaculars, Cosplay Pikachu, Super-Secret Bases, Mirage spots, Soaring, and the DexNav from Pokémon Omega Ruby and Alpha Sapphire.
    	The Hall of Fame PC function.
    The experience formula once again takes in account the difference between the Pokémon's levels.
    A Pokémon's speed after Mega Evolution is used to determine the turn order, not its Speed before.
    The following status conditions have been altered:
    Burn now only removes 1/16 of the Pokémon's maximum HP instead of 1/8.
    Paralysis now decreases a Pokémon's speed to 50% instead of 25%.
    Moves can no longer be used outside of battle.
    Many Pokemon's stats have been altered.
    Many moves have been altered.
    Many abilities have been reworked.
    
    #-------------------------------
    6. Pokémon Introducted in Generation 6
    #-------------------------------
    Number	Name            Type			Normal Abilities	Hidden Abilities
    650     Chespin         Grass
    651     Quilladin       Grass
    652     Chesnaught      Grass/Fighting
    653     Fennekin        Fire
    654     Braixen         Fire
    655     Delphox         Fire/Psychic
    656     Froakie         Water
    657     Frogadier       Water
    658     Greninja        Water/Dark
    659     Bunnelby        Normal
    660     Diggersby       Normal/Ground
    661     Fletchling      Normal/Flying
    662     Fletchinder     Fire/Flying
    663     Talonflame      Fire/Flying
    664     Scatterbug      Bug
    665     Spewpa          Bug
    666     Vivillon        Bug/Flying
    667     Litleo          Fire/Normal
    668     Pyroar          Fire/Normal
    669     Flabébé         Fairy
    670     Floette         Fairy
    671     Florges         Fairy
    672     Skiddo          Grass
    673     Gogoat          Grass
    674     Pancham         Fighting
    675     Pangoro         Fighting/Dark
    676     Furfrou         Normal
    677     Espurr          Psychic
    678     Meowstic        Psychic
    679     Honedge         Steel/Ghost
    680     Doublade        Steel/Ghost
    681     Aegislash       Steel/Ghost
    682     Spritzee        Fairy
    683     Aromatisse      Fairy
    684     Swirlix         Fairy
    685     Slurpuff        Fairy
    686     Inkay           Dark/Psychic
    687     Malamar         Dark/Psychic
    688     Binacle         Rock/Water
    689     Barbaracle      Rock/Water
    690     Skrelp          Poison/Water
    691     Dragalge        Poison/Dragon
    692     Clauncher       Water
    693     Clawitzer       Water
    694     Helioptile      Electric/Normal
    695     Heliolisk       Electric/Normal	
    696     Tyrunt          Rock/Dragon
    697     Tyrantrum       Rock/Dragon
    698     Amaura          Rock/Ice
    699     Aurorus         Rock/Ice
    700     Sylveon         Fairy
    701     Hawlucha        Fighting/Flying
    702     Dedenne         Electric/Fairy
    703     Carbink         Rock/Fairy
    704     Goomy           Dragon
    705     Sliggoo         Dragon
    706     Goodra          Dragon
    707     Klefki          Steel/Fairy
    708     Phantump        Ghost/Grass
    709     Trevenant       Ghost/Grass
    710     Pumpkaboo       Ghost/Grass
    711     Gourgeist       Ghost/Grass
    712     Bergmite        Ice
    713     Avalugg         Ice
    714     Noibat          Flying/Dragon
    715     Noivern         Flying/Dragon
    716     Xerneas         Fairy
    717     Yveltal         Dark/Flying
    718     Zygarde         Dragon/Ground
    719     Diancie         Rock/Fairy
    720     Hoopa           Psychic/Ghost
            Hoopa Unbound	Psychic/Dark
    721     Volcanion       Fire/Water
    
    #-------------------------------
    11. Pokémon Introducted in Generation 7
    #-------------------------------
    Number	Name            Type			Normal Abilities	Hidden Abilities
    722     Rowlet          Grass/Flying
    723     Dartrix         Grass/Flying
    724     Decidueye       Grass/Ghost
    725     Litten          Fire
    726     Torracat        Fire
    727     Incineroar      Fire/Dark
    728     Popplio         Water
    729     Brionne         Water
    730     Primarina       Water/Fairy
    731     Pikipek         Normal/Flying
    732     Trumbeak        Normal/Flying
    733     Toucannon       Normal/Flying
    734     Yungoos         Normal
    735     Gumshoos        Normal
    736     Grubbin         Bug
    737     Charjabug       Bug/Electric
    738     Vikavolt        Bug/Electric
    739     Crabrawler      Fighting
    740     Crabominable	Fighting/Ice
    741     Oricorio        Fire/Flying
    742     Cutiefly        Bug/Fairy
    743     Ribombee        Bug/Fairy
    744     Rockruff        Rock
    745     Lycanroc        Rock
    746     Wishiwashi      Water
    747     Mareanie        Poison/Water
    748     Toxapex         Poison/Water
    749     Mudbray         Ground
    750     Mudsdale        Ground
    751     Dewpider        Water/Bug
    752     Araquanid       Water/Bug
    753     Fomantis        Grass
    754     Lurantis        Grass
    755     Morelull        Grass/Fairy
    756     Shiinotic       Grass/Fairy
    757     Salandit        Poison/Fire
    758     Salazzle        Poison/Fire
    759     Stufful         Normal/Fighting
    760     Bewear          Normal/Fighting
    761     Bounsweet       Grass
    762     Steenee         Grass
    763     Tsareena        Grass
    764     Comfey          Fairy
    765     Oranguru        Normal/Psychic
    766     Passimian       Fighting
    767     Wimpod          Bug/Water
    768     Golisopod       Bug/Water
    769     Sandygast       Ghost/Ground
    770     Palossand       Ghost/Ground
    771     Pyukumuku       Water
    772     Type: Null      Normal
    773     Silvally        Normal
    774     Minior          Rock/Flying
    775     Komala          Normal
    776     Turtonator      Fire/Dragon
    777     Togedemaru      Electric/Steel
    778     Mimikyu         Ghost/Fairy
    779     Bruxish         Water/Psychic
    780     Drampa          Normal/Dragon
    781     Dhelmise        Ghost/Grass
    782     Jangmo-o        Dragon
    783     Hakamo-o        Dragon/Fighting
    784     Kommo-o         Dragon/Fighting
    785     Tapu Koko       Electric/Fairy
    786     Tapu Lele       Psychic/Fairy
    787     Tapu Bulu       Grass/Fairy
    788     Tapu Fini       Water/Fairy
    789     Cosmog          Psychic
    790     Cosmoem         Psychic
    791     Solgaleo        Psychic/Steel
    792     Lunala          Psychic/Ghost
    793     Nihilego        Rock/Poison
    794     Buzzwole        Bug/Fighting
    795     Pheromosa       Bug/Fighting
    796     Xurkitree       Electric
    797     Celesteela      Steel/Flying
    798     Kartana         Grass/Steel
    799     Guzzlord        Dark/Dragon
    800     Necrozma        Psychic
    801     Magearna        Steel/Fairy
    802     Marshadow       Fighting/Ghost
    
    #-------------------------------
    13. Abilities Introduced in Generation 6 (XY)
    #-------------------------------
    Name            Effect
    Aerilate        Normal-type moves become Flying-type moves.
    Aroma Veil      Protects allies from attacks that effect their mental state.
    Aura Break      The effects of Aura Abilities are reversed.
    Bulletproof     Protects the Pokémon from some ball and bomb moves.
    Cheek Pouch     Restores HP as well when the Pokémon eats a Berry.
    Competitive     Boosts the Sp. Atk stat when a stat is lowered.
    Dark Aura       Powers up each Pokémon's Dark-type moves.
    Fairy Aura      Powers up each Pokémon's Fairy-type moves.
    Flower Veil     Prevents lowering of ally Grass-type Pokémon's stats.
    Fur Coat        Halves damage from physical moves.
    Gale Wings      Gives priority to Flying-type moves.
    Gooey           Contact with the Pokémon lowers the attacker's Speed stat.
    Grass Pelt      Boosts the Defence stat when the terrain is grass.
    Magician        The Pokémon steals the held item of a Pokémon it hits with a move.
    Mega Launcher   Powers up aura and pulse moves.
    Parental Bond   Parent and child attack together.
    Pixilate        Normal-type moves become Fairy-type moves.
    Protean         Changes the Pokémon's type to the type of the move it just used.
    Refrigerate     Normal-type moves become Ice-type moves.
    Stance Change	The Pokémon changes form depending on how it battles.
    Strong Jaw      The Pokémon's strong jaw gives it tremendous biting power.
    Sweet Veil      Prevents ally Pokémon from falling asleep.
    Symbiosis       The Pokémon can pass an item to an ally.
    Tough Claws     Powers up moves that make direct contact.
    
    #-------------------------------
    14. Abilities Introduced in Generation 6 (ORAS)
    #-------------------------------
    Name            Effect
    Delta Stream    Affects weather and eliminates all of the Flying type's weaknesses.
    Desolate Land   Affects weather and nullifies any Water-type attacks.
    Primordial Sea  Affects weather and nullifies any Fire-type attacks.
    
    #-------------------------------
    15. Abilities Altered in Generation 6
    #-------------------------------
    Name         Change
    Drizzle         Weather effect lasts 5 turns now, rather than permanent.
    Drought         Weather effect lasts 5 turns now, rather than permanent.
    Infiltrator     Now allows the Pokemon to hit through a substitute.
    Keen Eye        Now also ignores evasion boosts of the opponent.
    Oblivious       Now also protects against Taunt
    Overcoat        Also protects Pokemon from Powder moves such as Sleep Power, Poison Powder etc.
    Sand Stream     Weather effect lasts 5 turns now, rather than permanent.
    Snow Warning    Weather effect lasts 5 turns now, rather than permanent.
    
    #-------------------------------
    16. Abilities Introduced Generation 7 (SM)
    #-------------------------------
    Name                Effect
    Battery             Powers up ally Pokémon's special moves.
    Battle Bond         Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
    Beast Boost         The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
    Berserk             Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
    Comatose            It's always drowsing and will never wake up. It can attack without waking up.
    Corrosion           The Pokémon can poison the target even if it's a Steel or Poison type.
    Dancer              When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
    Dazzling            Surprises the opposing Pokémon, making it unable to attack using priority moves.
    Disguise            Once per battle, the shroud that covers the Pokémon can protect it from an attack.
    Electric Surge      Turns the ground into Electric Terrain when the Pokémon enters a battle.
    Emergency Exit      The Pokémon, sensing danger, switches out when its HP becomes half or less.
    Fluffy              Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
    Full Metal Body     Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
    Galvanize           Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
    Grassy Surge        Turns the ground into Grassy Terrain when the Pokémon enters a battle.
    Innards Out         Damages the attacker landing the finishing hit by the amount equal to its last HP.
    Liquid Voice        All sound-based moves become Water-type moves.
    Long Reach          The Pokémon uses its moves without making contact with the target.
    Merciless           The Pokémon's attacks become critical hits if the target is poisoned.
    Misty Surge         Turns the ground into Misty Terrain when the Pokémon enters a battle.
    Power Construct     Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
    Power of Alchemy    The Pokémon copies the Ability of a defeated ally.
    Prism Armor         Reduces the power of super effective attacks taken.
    Psychic Surge       Turns the ground into Psychic Terrain when the Pokémon enters a battle.
    Queenly Majesty     It's majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
    Receiver            The Pokémon copies the Ability of a defeated ally.
    RKS System          Changes the Pokémon's type to match the memory disc it holds.
    Schooling           When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
    Shadow Shield       Reduces the amount of damage the Pokémon takes while its HP is full.
    Shields Down        When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
    Slush Rush          Boosts the Pokémon's Speed stat in a hailstorm.
    Soul-Heart          Boosts its Sp. Atk stat every time a Pokémon faints.
    Stakeout            Doubles the damage dealt to the target's replacement if the target switches out.
    Stamina             Boosts the Defence stat when hit by an attack.
    Steelworker         Powers up Steel-type moves.
    Surge Surfer        Doubles the Pokémon's Speed stat on Electric Terrain.
    Tangling Hair       Contact with the Pokémon lowers the attacker's Speed stat.
    Triage              Gives priority to a healing move.
    Water Bubble        Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
    Water Compaction    Boosts the Pokémon's Defence stat sharply when hit by a Water-type move.
    Wimp Out            The Pokémon cowardly switches out when its HP becomes half or less.
    
    #-------------------------------
    17. Abilities Altered Generation 7 (SM)
    #-------------------------------
    Name			Change
    Aerilate		The power boost has been decreased from 30% to 20%
    Gale Wings		The ability only activates when the Pokémon has 100% of its Hit Points remaining.
    Multitype		Changes the Pokemon's type to match the Plate or Z-Crystal it holds.
    Parental Bond   Second hit only does 25% of the first hit's damage rather than 50%.
    Pixilate		The power boost has been decreased from 30% to 20%
    Prankster		When targeting a Dark-type opponent, the move with priority now fails. The move will still work on Ally Dark-type Pokémon.
    Refrigerate		The power boost has been decreased from 30% to 20%
    Weak Armour		The Speed stat now increases by two stages.
    
    #-------------------------------
    19. Moves Introduced in Generation 6 (ORAS)
    #-------------------------------
    
    
    #-------------------------------
    20. Moves Altered in Generation 6
    #-------------------------------
    
    
    #-------------------------------
    22. Moves Altered in Generation 7
    #-------------------------------
    
    #-------------------------------
    23. Misc
    #-------------------------------
    Many Moves also had their descriptions changed and will be added at a later date.
     
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