SuperKirbyTwinz
Twice the person...twice the fun...Twinning yes?
- 16
- Posts
- 11
- Years
- Atlanta, Georgia
- Seen Jul 4, 2021
Love this hack so far.
(So far cause I just started it)
(So far cause I just started it)
I caught mew after it used transform and the game told me I caught a ditto. Looked in pc and it was a level 90 Ditto.
I caught mew after it used transform and the game told me I caught a ditto. Looked in pc and it was a level 90 Ditto.
-If you lose to Blaine, he acts as if you won and you still get the Volcano Badge.
Thanks for pointing it out. It had already been reported and was fixed in the last update.Major Bug: Due to not being able to exit Gyms until either whiting out or defeating the leader, it's possible to get stuck inside Viridian's gym before Blue returns.
This look like it's carried over from the original Pokemon Crystal so it will probably stay that way. It's not a very big deal in my eyes and although I might get into it eventually it's not a priority right now. Hope you understand.-If you encounter a wild Pokémon on Route 22, the Johto wild battle music plays instead of the Kanto wild battle music.
There are far more features in this hack than in complex Crystal as far as I can tell but you have to keep in mind that the majority of the features in Pokemon Pyrite are mostly battling related (they are all detailed in the OP). It depends on what kind of hack you're looking for.Would you consider this hack better than Complex Crystal? I've only played that version, but there were a lot of bugs. I do love that there was so much time and research put into this game. Big fan of G/S/C Rom hacks
I just didn't like them in the end. It's just that they didn't fit for me, I preferred the original mini sprites in the end.Also, looking back on one of your older videos of this ROM hack (youtube.com/watch?v=8sGAdCimWWs) I noticed you used sprite icons for each pokemon. Is this also a feature in this version?
Question: When/How do Kadabra, Graveler and Haunter evolve? They are level 46 now and don't seem likely to evolve before level 50 at least if it's by level...maybe I need an item of some sort...
Suggestion: did you think about applying the 4th gen physical/special split ? Pokemon like Gengar, Sneasel, Gyarados and Feraligatr would beneficiate from it...
It will teach any compatible RBY TM move except those that can be already learned by the pokemon in another way (by level up or by GSC TM). If you go to the move tutor right now with your Slowbro, he will try to teach it a different move unless you are very unlucky. You probably tried to have the move tutor teach Slowbro a move multiple times only within seconds or minutes, and without doing anything else, so the move didn't change. I don't want to reveal the mechanics of the move tutor, but if you check it again now, it's very unlikely that he will try to teach Slowbro Psywave again.Could I get a detailed explanation as to how the Ecruteak City move tutor works? It said "variety of moves", but he's only offered to teach my Slowbro for example one move (Psywave and only Psywave).
Sorry, but I don't want to. I like that the players discover them by playing, and by surprise. Nobody had a document with the evolutions and moves when Pokemon G/S/C were released (or any other game) until after some time. At least in Pokemon Pyrite you know what moves your Pokemon can learn and what pokemon they evolve into, it's only about the when or possibly the how. I think this way makes it at least a bit more exciting (to the extent that this hack can be exciting).Nice hack! Pretty challenging so far, I think it would go a long way if you included a pdf with evolutions, learnt moves, ect. Now that would be a god send.
Yes, all moves will rotate eventually. For Pokemon that can learn more moves via tutor, there's less chances for a specific move to appear since there are more moves to draw from, but all moves have the same chances to show. You can teach a different move to the same Pokemon multiple times, provided it doesn't know the move already.If we don't choose to teach a certain move via the move tutor will it ever roll back and be teachable again? Can we teach several R/B/Y moves to the same pokemon?
What do you mean by "almost, and are you sure you didn't lose to him before? He's never challenged me more than once and I just tested again it's not challenging me. In G/S/C trainer events set their own flag once battled, so it makes little sense that one of these type of trainers will challenge you more than once in a row.I think it's a bug or maybe it is intended like that but there's a male top trainer in Victory Road who seems to be rebattable almost every time we pass in front of him...It's the one with : Azumarill, Exeggutor,Tyranitar, Ninetales in his team...
Sorry but the save system will stay unchanged. It depends on the players to play the game in a fair way without exploiting the current save mechanics.This is an incredible effort and a delight to play. I love all of the map changes so far!
The difficulty is refreshing due to not feeling unfair. I would suggest changing the way the game saves to prevent quick and easy save-scumming, which removes any sense of real danger from Pokemon - for example, Quick Saves Only in the pause menu (previously implemented in other hacks so it is possible, with the downside of deleting your progress when you don't save again!), OR permanent saves by talking to the nurse in the Pokemon Center (or some other stuff, like a special character who stands around waiting to record your adventure).
The challenge in implementing this seems pretty okay if you do one or the other - the ideal solution of implementing both at the same time seems intensely difficult since the game would need -two- save systems, or an interchangable save system that reminds you to make a another temporary / permanent save if your last save was temporary.
EDIT: Also, a forced+scripted save before fighting legendary Pokemon that saves you in front of the Legendary, but the Pokemon in question has disappeared. Prevents save-scumming for infinite retries.
Alternatively, make every dungeon before reaching a Legendary very grueling and lengthy (Somehow disable or nerf Repel?).
In both cases, having Legendaries respawn after Elite 4 unless caught would be a good idea.