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[Scripting Question] How to make a catching tutorial?

etique

etique
268
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    • Seen Oct 30, 2022
    1894874-pokemon_ruby_sapphire_wally_guide.pngAnyone know how to do this wally event? I need to call a battle and the sprite appears another trainer, the idea is that it was like a turtorial of the pokemon fire red, an old man would show how to capture the first pokemon. Any idea how to do it?
     
    Last edited:

    etique

    etique
    268
    Posts
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    • Seen Oct 30, 2022
    Thank you!!
    I only have three doubts about how to change this script, the coach plays a pidgey, (I found it unnecessary) wanted to remove the part he plays the pidgey, and another thing that the menu is getting behind the playerbase and the last thing the coach does not is making the move to throw the pokeball to capture the pokemon. Would you send the corrected script to me? Thank you very muchSem título.png
     
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    • Seen Aug 15, 2022
    Thank you!!
    I only have three doubts about how to change this script, the coach plays a pidgey, (I found it unnecessary) wanted to remove the part he plays the pidgey, and another thing that the menu is getting behind the playerbase and the last thing the coach does not is making the move to throw the pokeball to capture the pokemon. Would you send the corrected script to me? Thank you very muchView attachment 86003

    This script is refering. If you want to change, you must write one for you because, now, I don't have any script like this, I just answer your question and give you an example.
     

    etique

    etique
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    the graphics of the pokemon become static, can you move them?
     
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    the graphics of the pokemon become static, can you move them?

    You can do it if you have graphic with many frames, one frame is one animation; you can see that in EBS, there are many frames in one graphic.
     

    etique

    etique
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    [/ATTACH]but the problem is that my sprite are these ... and even then they are static, is that something with the script?
     

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    295
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    [/ATTACH]but the problem is that my sprite are these ... and even then they are static, is that something with the script?

    Because the function for call Pokemon is different, you must rewrite this code for pokemon's animation.
     
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