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Adding Evo Stones and Fossils

1
Posts
6
Years
  • Hey all.

    I've been using Essentials for a bit doing minor changes, now I wanna start adding recent gens and change evo styles.

    However...
    1. When I add a fossil, the fossil guy doesn't take it nor give me a Pokemon.
    2. When I add a new evo stone, I can't "Use" it on a Pokemon. Even if I change the name of a current Evo stone, it loses it's "Use" option.

    Any direction or assistance would be great.

    Thanks
     

    IvyMe

    My Twitter: @_IvyMe
    11
    Posts
    6
    Years
  • Hey all.

    I've been using Essentials for a bit doing minor changes, now I wanna start adding recent gens and change evo styles.

    However...
    1. When I add a fossil, the fossil guy doesn't take it nor give me a Pokemon.
    2. When I add a new evo stone, I can't "Use" it on a Pokemon. Even if I change the name of a current Evo stone, it loses it's "Use" option.

    Any direction or assistance would be great.

    Thanks

    For evo stones, you have to add it first to the PBS item.txt file, and then you have to go to PItem_Items script and search for
    Code:
    def pbIsEvolutionStone?(item)
    and add your stone internal name.

    Then, in PItem_ItemEffects, search this line
    Code:
    ItemHandlers::UseOnPokemon.copy(:FIRESTONE,
    and add here your stone internal name.

    And, you should add your stone to the Fling move, go to the script PokeBattle_MoveEffects and search for Fling, you should see a list of items, search for the evo stones and add your stone.

    For fossils, I never tested it, but look at the NPC at Pokemon Highschool on the test maps, and copy a fossil that already exist and modify it
     
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