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[Audio] Background Music Messed up When Expanding Track Limits

RoadToCerulean

A Ordinary Kanto Lover
205
Posts
7
Years
  • I'm adding HGSS songs to a FireRed ROM. To expand the 10-track limit, I navigated to 0x4A32A4 and changed the bytes there from 0A 00 00 00 to 10 00 00 00 and it did work. However, during the gameplay, whenever I bumped into an obstacle or pressed SPACE then released, the background music began to play very fast. What caused this problem? And how could I solve it?
     
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