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Origins

68
Posts
6
Years
    • Seen Sep 18, 2021
    Hello,

    Just wanted to share some of the graphics revamping on my online action-rpg Pokemon game, Origins. Curious to hear what the community thinks. The shadows are generated in the programming, and the vegetation is dynamically generated on compile time through the code as well. This gives the world a lush and unique experience each time.
    before_after.png

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    277
    Posts
    15
    Years
  • the updated graphics look amazing!
    though something weird is happening with the shadows where the trees overlap.

    Edit: also it seems a bit odd that flowers have shadows and the players do not
     
    Last edited:
    68
    Posts
    6
    Years
    • Seen Sep 18, 2021
    the updated graphics look amazing!
    though something weird is happening with the shadows where the trees overlap.

    Edit: also it seems a bit odd that flowers have shadows and the players do not

    1) That's just where the two shadows overlap, so it is darker in those areas.

    2) Those are temporary mob characters for trainer battles. They will have shadows though, just haven't implemented it yet.

    Thanks for the feedback :)
     
    68
    Posts
    6
    Years
    • Seen Sep 18, 2021
    Graphics looks awesome. But shadow are a little big for flower.. I mean :d
    Thank you so much for the feedback. While I agree they can sometimes appear large, they are generated via code based on the size of the icon for the object. So the shadow is relative to the size of the icon that it derives from, so it should be correctly scaled compared to other objects in the world.
     
    68
    Posts
    6
    Years
    • Seen Sep 18, 2021
    Here is an easter egg that was added to the game (throwback to season 1). When you exit the Viridian Forest for the first time, you can see a Ho-Oh flying above.
    2018-03-05_16-36-27.gif
     
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