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[Other✓] (Advancemap, Fire Red) Problems with tiles showing up blue/green ingame

Aevera

Idea guy that decided to try to learn stuff
1
Posts
10
Years
  • I apologize in advance if this is something that's often posted, but I'm having a lot of trouble with finding any solution to this problem. I don't know whether a) no one else has this problem, b) it's really easily solved or c) I can't find with the search terms I use on google.

    As the title might suggest; I'm having a bit of a problem in my 'development'.

    I created a room in Advancemap and importing tiles and palettes worked all fine and dandy. The problem arose when I got ingame to test out my creation. To minimize the effort on my part, I already created an imgur album. (I couldn't get the images to size up properly; I'm not really good at posting on forums).

    The imgur album in question is here.
    I added some 'flavor text' to help describe the problems I'm having. (I did however mix up the background bytes. Bottom line is: blocks with $20 become blue, those with $00 don't. Those with $00 appear above the player.)

    As far as programs go, I use Paint and Photoshop to make the tiles. After this I use Irfanview to decrease the color depth (to 16 colors). Finally I use tileHelperAdvance to make a tileset and a palette, which I then import into Advancemap.

    I should probably mention I use Advancemap 1.95 - I don't know if the problem relates to this, but I've heard and read it has quite a few bugs, but I figured it wouldn't be too groundbreaking. (I just like the extra features).

    If you need more questions or pictures to help pinpoint, feel free to ask and I will try to reply as fast as I can.
    Thanks in advance for any help.

    Edit: I tried doing it all over again (new ROM, new tileset, Advancemap 1.92 instead of 1.95, but the same thing still happens. Any block with the behavior byte of $20 becomes blue.

    Edit 2: Fixed it. I had to have the first used tileset as 0 (should've been kind of obvious). Here's a picture for anyone having the same problem (incase my bad explanation wasn't enough).
     
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