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My 3Dish Pokemonish game is a bit stuck

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    • Seen yesterday
    My problem is that I don't have a clear idea of the creatures (beyond a few that are country themed) and the moves they should be able to have. Any ideas welcome.

    The idea of the game called Wild Creatures is that are the Wild Creatures and there is a this spark that enters animals and things and gives them life if need be and power and they have specialities. They have one specialty to start with. Standard sorts of specialities such Aqueous, Electromagnetic, Ice, Flying, Air, Plant, Psychic, Ghost Ground and Rock. It mostly doesn't have simple vulnerabilities rather some types have active defences against other types.

    As far as moves, I going for logical sort of names with effects.



    If you are a good person, then you are Wild Creature Trainer and take them. Wild Creatures don't do well in wild- they don't know how to use their power to battle. The hard part is training them in a way that matches their personality and then using them effectively in battle (note you can seriously hurt them and healing always costs money).


    Battling is more complicated than in Pokemon as it is real time and there is a communication time where only one Trainer can communicate to their Wild Creatures (defenders get the first chance but attackers get to choose their , immediately after is a prep time and then an action time (the other Trainer can't communicate then) and then the other Trainer definitely get a chance to have a turn.


    #Specialities are Aqueous Aq,EM E,FireF,FlyingFl,AirA ,RockR,GroundG,PlantP,RegAttackR,
    Type Name Dist Normal/epic Communication Time Prep Time Action Time Accuracy Damage Will Damage Side Effect Exclusion
    EM Spark Close N 300 300 300 100 1 -5 Accur Lev/Fly
    Arc Close N 500 300 300 80 3 -5 Accur Lev/Fly
    Thunder Far N 800 100 -1
    Thundershock N 100 -5 -10 Accur
    Rolling Thunder E
    Sheet Lighting N Fly
    Ball Lightning N
    Lightning Storm E
    MagnetShock N -20 (Steel and Psychic)
    Lightning bolt N 10
    Lightning N 30
    Fire Spark Close N 300 300 300 100 1 -5 Accur Lev/Fly
    Flash Close N 300 300 300 80 3 Lev/Fly
    Bonfire N 500 500 300 Fly
    Fire blast Far N
    Flamethrower Close N
    Firestorm Far E
    Ember Close N Can burn 10% in all turns
    Pyroblast E


    Aq Chemical bubbles 2
    Water jet 5
    HP Jet 10
    Tsunami E 50
    Tidal wave E 30



    Fly Launch C/F
    Strike




    Reg Peck Close N 300 Lev/Fly
    Scratch Close N 300 Lev/Fly
    Slap Close N 300 Lev/Fly
    Kick Close N 400 Lev/Fly
    Karate Chop Close N 600 Lev/Fly
    Flying kick Close N 900 Fly

    Air Breeze
    Wind
    Whirlwind
    Tornado
    Rock Rwall
    Rarmour
    Rthrow
    Rockslide

    Ground Dig
    Tunnel
    Tremour
    Penetrate Ground
    Uncontrolled Earthquake
    The Big One
     
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