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Add Running Toggle

55
Posts
10
Years
    • Seen Oct 8, 2019
    Notes that 'A' in Default Essentials matchs 'Z' in keyboard. Change ZZZ for one switch number. Untested.

    In Scene_Map, before line 'if Input.trigger?(Input::F5)' add:

    Code:
    if Input.trigger?(Input::A)
      $game_switches[ZZZ]=!$game_switches[ZZZ]
    end
    In Walk_Run change the line 'return Input.press?(Input::A) &&' to 'return $game_switches[ZZZ] &&'.


    I updated my game to v16.2 and tried to insert the permanent running again.
    I only could find a deprecated script on the wikia by -FL- and this thread here.
    But the script has changed and the line return Input.press?(Input::A) && doesn't exist anymore.

    Is there anybody who can tell me how to edit the script that the player runs permanently again?

    Thank you very much in advance!

    Cheers Hargatio
     
    Last edited by a moderator:
    178
    Posts
    10
    Years
  • I updated my game to v16.2 and tried to insert the permanent running again.

    Is there anybody who can tell me how to edit the script that the player runs permanently again?

    In the Options Screen theres a option which says "Running Key - Hold / Toggle". No need to edit any script.
     
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