- 155
- Posts
- 10
- Years
- Seen Jun 11, 2021
So I've been working on a few custom abilities and custom moves recently, and I've came up with a few ideas of what I want. However, I'm not sure how to go about coding them. I was wondering if anyone could help me with these:
Abilities
Moves
Abilities
Spoiler:
Induction - Any stat increased by the user, its partner gains as well
Cursed Glare - Prevents the opponent's side from increasing their stats.
Drive Off - Physical attacks from the user have a chance to make the opponent switch out (or flee if it's a wild battle)
Cursed Glare - Prevents the opponent's side from increasing their stats.
Drive Off - Physical attacks from the user have a chance to make the opponent switch out (or flee if it's a wild battle)
Moves
Spoiler:
Sonic Wing
Flying
65 base power
Physical
Ignores type resistances
Healing Scale
Dragon
---
Status
Heals all nonfainted Pokemon in the party slightly
See-Through
Psychic
---
Status
Works like an Odor Slueth version of the Infiltrator ability
Nullify
???
---
Status
Removes all weaknesses for 3 turns (Basically, it makes the user a ??? type temporarily)
Flying
65 base power
Physical
Ignores type resistances
Healing Scale
Dragon
---
Status
Heals all nonfainted Pokemon in the party slightly
See-Through
Psychic
---
Status
Works like an Odor Slueth version of the Infiltrator ability
Nullify
???
---
Status
Removes all weaknesses for 3 turns (Basically, it makes the user a ??? type temporarily)