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[Scripting Question] Pokemon Ignoring Orders (Solved)

38
Posts
8
Years
    • Seen Nov 26, 2023
    I know originally pokemons starts ignoring your orders after X level if you dont have certain badge, but, i want to edit the X level or complete disable it... anyone know how?
     
    Last edited by a moderator:
    38
    Posts
    8
    Years
    • Seen Nov 26, 2023
    Edit the badgelevel values in the method pbObedienceCheck?

    Thx! Based in the script

    badgelevel=10
    badgelevel=20 if @battle.pbPlayer.numbadges>=1
    badgelevel=30 if @battle.pbPlayer.numbadges>=2
    badgelevel=40 if @battle.pbPlayer.numbadges>=3
    badgelevel=50 if @battle.pbPlayer.numbadges>=4
    badgelevel=60 if @battle.pbPlayer.numbadges>=5
    badgelevel=70 if @battle.pbPlayer.numbadges>=6
    badgelevel=80 if @battle.pbPlayer.numbadges>=7
    badgelevel=100 if @battle.pbPlayer.numbadges>=8

    if i edit the first line to 100 instead 10 it will remove the need badges or ill still need to edit every badge? So, if i simple active all the switchs related to badges it should solve the problem, right? I treid active all switchs and wont work ;(
     

    Telemetius

    Tele*
    267
    Posts
    9
    Years
  • Just replace that bit with:

    Code:
    badgelevel=100
    #badgelevel=20 if @battle.pbPlayer.numbadges>=1
    #badgelevel=30 if @battle.pbPlayer.numbadges>=2
    #badgelevel=40 if @battle.pbPlayer.numbadges>=3
    #badgelevel=50 if @battle.pbPlayer.numbadges>=4
    #badgelevel=60 if @battle.pbPlayer.numbadges>=5
    #badgelevel=70 if @battle.pbPlayer.numbadges>=6
    #badgelevel=80 if @battle.pbPlayer.numbadges>=7
    #badgelevel=100 if @battle.pbPlayer.numbadges>=8

    Or yeah activate all the badges with:

    Code:
    for i in 0...16
     $Trainer.badges[i]=true
    end

    You can even change in the method def pbTryUseMove

    Code:
        return false if !pbObedienceCheck?(choice)

    to

    Code:
      #return false if !pbObedienceCheck?(choice)
     
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