jombii
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- 3,416
- Posts
- 9
- Years
- Philippines
- Seen Jun 28, 2019
I know I am still GMing a game but I have this idea in my mind.
Let's have a Danganropa-style killing game.
Everybody starts off as a vanilla townie. No roles. We start with day 1 where people could interact with one another, talk about anything etc. Then, Night 1: GM chooses a random player and that player is forced to kill another player. During the day, the dead player will be revealed. The town must lynch the killer. If mislynched, the killer wins the game. If lynched, the killer dies.
Thoughts? I am not yet sure about the finer details so consider this a rough-draft.
Let's have a Danganropa-style killing game.
Everybody starts off as a vanilla townie. No roles. We start with day 1 where people could interact with one another, talk about anything etc. Then, Night 1: GM chooses a random player and that player is forced to kill another player. During the day, the dead player will be revealed. The town must lynch the killer. If mislynched, the killer wins the game. If lynched, the killer dies.
Thoughts? I am not yet sure about the finer details so consider this a rough-draft.