Wow! your sugi-skills are on fleek.
One thing I noticed is that the lines are all equal-width. If the pics aren't made in a vector software, I suggest varying the stroke width a bit to make thing look more natural (and more like sugimori).
I see what you mean. I'm using the pen tool in photoshop, which is what makes it equal width all around. I'll see if I can adjust the width on future pictures :D
Anyway, here's the regional bird, named "Peacoo".
It's a baby peacock @w@
Also, I attempted to sprite the evolution of the earlier grass starter, which somewhat ended up as a major WIP:
It slowly becomes a superhero!
Also, while I'm at it, I thought I'd also keep the art assets of my game here as well :)
These are the classes to it:
This is the Hero. His all-around structure allows him to be versatile in any situation.
Berzerkers have extremely high attack, but low defenses.
Knights are the opposite. They have grand defenses but somewhat lack attack.
Fighters are built for speed. And he's like a Power Ranger.
Saints are holy beings, who deal great damage against dark opponents.
Mages have a knack for magic damage, but in return are very frail.
Espers use their umbrellas to make and break magic attacks efficiently.
Alchemists can alter the elements imbued within a weapon.
Archers utilize their exceptional critical damage as their main quirk.
Wilders can put a stop to enemies, and can even throw them around.
Ninjas are quick, and can often out-speed pursuers.
Mechanics use their guns for the offensive, and robots on the defensive.
Medics have a healing role, staying in the back to patch-up party members.
Jesters are very weak, and instead rely on underhanded skills to beat enemies.
Bards keep the party alive by buffing and boosting stats.
Oracles have no unique traits. Instead, they use skills from other classes.
and finally, the Sungod. He's the "main character", but not controllable. Instead, the players have to help him back up his tower after he fell off of it, which is now riddled with monsters due to being in improper care.