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- Seen Oct 27, 2016
Thank you based mods for catching this before I posted on the main board. Anyway...
{Hi, I'm sorry if this question was already asked a million times in the past and I'm not seeing it because I'm new around here. But I'm having trouble implementing custom trainer sprites I made into a Pokemon Emerald rom. I found a few tutorials online and they suggested a method where I use unLZ-gba and Tile Molester Alternate, but in one of them I was reading (from this site in fact) a user suggested to the person making the tutorial to use NSE 2.X instead, so I download this and try to use it, but it doesn't allow me to edit trainer sprites from emerald (though I put one of them into firered just fine). So i went back to TMA, but it would act as though the file was closed without saving when I pull up my rom, despite me having saved and it not showing the error message that happened to a different file where I forgot to save. I'm hoping someone with actual experience (IE: not me) could help me out with my current issue.}
{Hi, I'm sorry if this question was already asked a million times in the past and I'm not seeing it because I'm new around here. But I'm having trouble implementing custom trainer sprites I made into a Pokemon Emerald rom. I found a few tutorials online and they suggested a method where I use unLZ-gba and Tile Molester Alternate, but in one of them I was reading (from this site in fact) a user suggested to the person making the tutorial to use NSE 2.X instead, so I download this and try to use it, but it doesn't allow me to edit trainer sprites from emerald (though I put one of them into firered just fine). So i went back to TMA, but it would act as though the file was closed without saving when I pull up my rom, despite me having saved and it not showing the error message that happened to a different file where I forgot to save. I'm hoping someone with actual experience (IE: not me) could help me out with my current issue.}