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On-map Encounters?

Xtr3me

Professional Quitter
13
Posts
6
Years
  • Hello! I've been looking around but haven't found anything for rpg maker xp or pokemon essentials for having on-map encounters instead of the random encounters system.

    I've been searching for different types of encounters:
    - aggressive encounters (when the player is x tiles away, the pokémon chases him and battles if he manages to touch the player)
    - curious encounters (when the player is x tiles away, the pokemon follows him passively until the player turns around and presses enter to battle/cutscene or other)
    - evasive encounters (they try to escape from the player when the player is x tiles away)

    Does anyone know of a script that does that or a way to event this? It's a bit too complicated for me to figure out how to do this...

    Thank you!
     

    Sir_Tman

    Overworked game Dev
    201
    Posts
    8
    Years
  • Have you tried playing around with autonomous Movement and Triggers?
    Well..PNG
     

    Xtr3me

    Professional Quitter
    13
    Posts
    6
    Years
  • I've tried a few things, but they were all too difficult and I couldn't get it to work. I had an idea and tried using the Trainer(4) name, but... I couldn't make it work out.

    If I only needed one event like that, then I would probably be able to come up with a super big and complicated event with multiple variables and switches at play but I want to replace the whole encounter system by this, so that means about 10 pokemon per outside map or more for bigger maps.
    Well, it might not seem a lot but I don't want to have to spend hours on just this and make a buggy game because of too many events going on at the same time. Maybe eventing this is a bit too ambitious...

    Do you have an idea on how to do this?
     
    178
    Posts
    10
    Years
  • As Sir_Tman said, use the autonomous movement (select Type: Custom) alongside the events from Berth/Faraday island. In Move Route you can select move away/toward the player. There you just need to use the triggers Action/Event touch.

    Beware that having too much events on a map can cause the game to lag. So, depending how much events you create, might be advisable to make a dedicate map for encounters or just limitate the amount of pokémon you want to appear.



    EDIT: If you want to use the stock tilesets that come with essentias, you need to untie (?) some tiles that are bound to encounter tag like the grass one.
     
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