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[Developing] Pokémon Gemme

  • Thread starter MysteriousUser94
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MysteriousUser94

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    Pok?mon Gemme

    logo.png

    Introduction
    Pok?mon Gemme before
    Pok?mon Gemme is known as a french fan game reuniting the first 4 generations of Pok?mon together with its own, featuring tons of references to the Pok?mon culture, be it about the anime, the games or other sources.

    This fan game has known multiple demo releases, most renowned being version 3.5 released in 2012, downloaded 2 millions times, and version 3.9.7 released in 2013, downloaded 180 000 times. Since then, the players have been waiting for version 4.0 which developed very slowly due to reduced workforce (3 people).

    Until August 2017, the project was as good as dead, so we took it upon ourselves to build a new development team to resume the project in early 2018 on sturdier foundations. Following the impulse of newcomers, the scenario has been rewritten and the stakes have risen.

    Pok?mon Gemme now
    From then on, Pok?mon Gemme has been a more ambitious project, we made some choices regarding technical and strategical points of view. The story will definitely target a more mature audience, and this story will be divided in a few chapters released gradually. This will allow the players to provide us with their feedback and consequently improve the game during its development. Completionists will be able to enjoy a bunch of side quests to prolong the experience.
    The game will be playable with a fully open source game engine, unlike most non-french fan games operating an over 15yo engine. Pok?mon Gemme operates with LiteRGSS, which is based on SFML. This allows for more freedom in the game designing. the game supports the following display resolutions : 640x384, 1280x768, 1920x1152, 2560x1536. Enough not to frustrate people owning 4K screens by forcing them to play a game appearing as wide as a stamp on their screen. The game could cover most of the screen if they so wish.

    Synopsis
    In Lakhalya, as a young trainer celebrates her 16th birthday, she starts her Pok?mon adventure. Her big brother, who couldn't have done likewise, cornered with family obligations, decides to accompany her to finally be freed from those obligations. They both follow their own path and split up. None is aware of the lurking upheaval that's about to take place, one of the biggest their world has to undergo. When the past has too big an influence on the present, troubles start showing up.
    ?
    Characters
    _artwork_player.png
    L?anna
    16 years old young woman getting into her Pok?mon adventure. Candid and naive, she's in search of her past, so as to find her place in this world. Hotheaded, she's easily overwhelmed by her emotions.

    Matthew
    21 years old young man, he's kinda immature, due to his childhood coming to a brutal stop. Revengeful and motivated, he fancies himself as a Pok?mon Champion.


    Graphisms
    We want to produce a game with an internal resolution of 640x384, meaning graphical elements won't be pixelized using this resolution. To achieve that we must create the required graphical resources. The color pallet we picked is the one from the first seasons of the anime.
    _sc_gemme1.png


    _sc_gemme2.png
    Note : The screenshots are subject to change and as such do not represent the final product.

    Recruitments
    Pixel Artists
    We have great need of Pixel Artists to develop the game. The pixel art recruitment covers these subdivisions :
    • Making the OverWorlds (characters on the map)
    • Making the tiles (graphical elements of the maps)
    • Making sprites of Trainers and Pok?mon
    • Making User Interface (UI)
    Join us on Discord to apply :)

    Level Designers
    To develop the game according to the scenario, ripping the original games maps isn't enough, that's why we also recruit Level Designers who're tasked to create the maps, using Tiled as of now.
    Join us on Discord for further information and to apply :)

    Drawers (Artworks)
    The game characters need an associated artwork, be it for animations or future teasing presentations, which is why we also recruit people skilled in the making of character artworks while observing a preset style.
    Join us on Discord for further information and to apply :)

    Credits
    The game doesn't make itself, actual people took part in its development, be it directly or indirectly. Here are the credits sorted by category of development of the game :

    Original creation of the project
    Angi-MK (no more active for the project)
    Scenario
    Scenario Manager
    Yado
    Main Scenarists
    Aeluthian
    Bottle-man
    Kei
    Kira33
    Kniebou
    Malusard
    Scenarists for Testing
    Hoshi
    Martialink
    Ex-Scenarists
    Zura
    Level Design
    Level Designers
    Grudumpf
    Al.
    ralandel
    Yumekua
    Pixel Art
    Pixel Artists
    Aerun
    Bentoxx
    Nogann
    sircoreytaylor
    Sillinus Barwin
    Carchi
    Ralandel
    Music
    Music Managers
    Paddy
    Wulffen
    Main Musicians
    MaxSullivanEots
    Super Jesus
    Fritur
    Suzoh_Zaylem
    Tristan Lohengrin
    Grishnak
    Musicians for Testing
    Osophy
    KlyzR
    Dovu
    7163D
    Event Making
    MrDax
    SMB64
    ralandel
    Translation
    Translation Manager
    SMB64
    English Translators
    Kaiponders
    MangoPepperino
    German Translators
    MaxSullivanEots
    ArtWork
    Artwork Manager
    Hyacinthe
    Drawers
    N/A
    Programming
    Programming Manager
    Nuri Yuri
    Gemme Maker Programming
    Tchekof
    Palbolsky
    Pending Programmers
    Civizz
    Hizzy-Sama
    Kioyaa
    KiToRe
    Paqx
    Rhaiks
    Rkanto
    Communication
    Aethnight
    Nuri Yuri
    Yado​


    Credits relative to used tools
    Fmod
    • Firelight Technologies Pty Ltd.
    SFML
    Tiled (temporary)
    Thorbj?rn Lindeijer
    Everyone having participated in the development of Tiled : https://www.openhub.net/p/tiled-qt/contributors/summary

    Ruby 2.5
    Yukihiro Matsumoto
    Everyone having participated in the development of the language

    LiteRGSS
    Nuri Yuri

    Pok?mon SDK
    Programming
    Nuri Yuri

    Contributions
    The Pok?mon Workshop Community

    Aerun
    Programming of some moves, various suggestions, participation in the integration of the movepools of the Pok?mon.
    Correction of the positioning of the Pok?mon

    Jayzon
    Making of the animation initiating trainers fights

    Speed / SirMalo
    Original graphical resources of PSDK and interfaces

    P?l??l???, Qwerty, Tokeur, Redder, Schneitizel, Mauduss
    Participation in the elaboration of the database

    Fafa, Jarakaa, Shamoke, BigOrN0t, Bouzouw, Diaband.onceron, Kiros97, Likton, MrSuperluigis, oldu49, SMB64, sylvaintr, UltimaShayra & Unbreakables
    B?ta test of some moves.

    Solfay
    Various basic interfaces of PSDK

    Otaku, Pok?pedia
    Various graphical resources

    Cayrac
    Programming of moves

    Smogon, X-Act, Peterko & Kaphotics
    Various calculation formulas

    Leikt
    Local Switches from afar, MAPG (Plugin), Game Self Variables (Local variables), Improved stairs
    Improvements of PSDK

    FL0RENT_
    Alpha Ruins (Puzzle)

    AEliso19
    7G DB update (items, Pok?mon), ball_17 file (ultra ball)

    Neslug
    Shiny animation

    Renkys
    Quest Journal interface

    Graphical resources
    6G Sprites (unused in Pok?mon Gemme)
    Diegotoon20, Domino99designs, Falgaia, GeoisEvil, Juan-Amador, N-Kin, Noscium, SirAquaKip, Smogon XY Sprite Project, Zermonious, Zerudez

    7G Sprites (Front/Back) (unused in Pok?mon Gemme)
    Amethyst, Jan, Zumi, Bazaro, Koyo, Smeargletail, Alex, Noscium, Lepagon, N-kin, fishbowlsoul90, princess-phoenix, DatLopunnyTho, Conyjams , kaji atsu , The cynical poet, LuigiPlayer, Falgaia of the Smogon S/M sprite project, Pikafan2000, Lord-Myre

    1-5G Overworlds
    MissingLukey, help-14, Kymotonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17

    6G Overworlds (unused in Pok?mon Gemme)
    Princess-Phoenix, LunarDusk6

    PSP moves animation
    Metaiko (Making of animations), Isomir (Close Combat Animation), KLNOTHINCOMIN (Aeroblast, Energy Ball and Seed Flare Animations), Bulbapedia (Moves list with animations)
     
    Last edited:

    MysteriousUser94

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    Hi, thank you :3
    You'd be more than welcome if you want to do the Spanish translation :)
    I think you'll have to wait for the English translation unless you understand French. (There's stuff that can already be translated to spanish though :p)
     
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    • Seen Nov 23, 2023
    I have played and watched this game for over half a decade, and I loved every single part of it. I can not wait to see where u guys are going with this. I will be here watching and cheering for you guys. good luck on the work I hope it pays off. #HYPE
     

    MysteriousUser94

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    Thank you Zeussilver :)

    Our level designer are working hard to make better maps. They're currently working on the schematics of the maps (They've done 6 of the 63 needed for the demo :))
     

    MysteriousUser94

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    Hi !
    I'm posting some screenshot of a Map we just finished (Pixel art + Mapping), will you be able to guess which map it is ?
    Sans-titre-uno.png

    Where are we ?
    Sans-titre-dos.png

    Did you recognize this misterious place ?
    Sans-titre-tres.png

    So, are you there?
    Sans-titre-quatro.png

    Still not?!
    Sans-titre-cinco.jpg

    Last clue!​


    To see the full map :
    Spoiler:


    Note : Most of the ressources inside the pictures are not free to use.

    I use this post also to tell we're still recruiting people to work on the project :
    - UI designer (very important)
    - Pixel artists (For characters/overworld and tiles)
    - Level Designer (We only have two mapper for 400+ maps)
    - Sound designer / Composer / Musicians (On only have 10 for 350 track)
    - Scenarists (Secondary quests and maybe the part for second demo of the game)

    Thanks for reading :)
    We have a discord if you want to talk with us : https://discord.gg/XgfwqVC
     
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