Goblin General- wow can't believe that the goblin cards are actually trying to work with one another XD; (we actually do have a fair amount of them, but they're totally unrelated)
Goblin Defense Force- if its battle position can't be changed, then there's probably a need to address "what if another card is trying to change it?" It's like Berserk Gorilla, how they state that it's destroyed if its battle position is forced to change.
Apocalypsal Knight- and they say Cyber Dragon is deadly enough... this one doesn't even need a monster on their side of the field O.o; other than that, a great card.
Finite Infliction- no one but Mirror Wall players will use it due to... (continue the sentence by reading on)
Heavy Infliction- actually no one will use this either because getting it exactly on 3000 more than you can be pretty difficult... Self destruction button with Upstart Goblin? Moving on to the next...
Infinite Infliction- Solemn Judgment the most random stuff out there right off the bat (or run a Girai Gumo into a well expected Sakuretsu Armor) and oh look 4000! Activate this, and play tremendous fire/other instant 1000 damage card, or a well planned Wave Motion Cannon from last turn. It's a 2nd turn kill right there >>; (and Girai Gumo can make this suicidal-OTK) Dunno if it's too broken or not though...
Final Infliction- err... back up if the above fails because the opponent plays a Fairy Box to make the LP difference 3500 instead of 4000?
Endless Infliction- this card better be real... I already thought of a darn fun deck to make with it. ^_________^