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- She/Her
- Seen Aug 3, 2023
(Note that I'm compiling this using the lite branch in Shin Pokered, so if that affects anything please tell me)
The one thing in my current hack that I haven't been able to figure out how to fix is the HP value being significantly lower than what it should be. For example, a Level 5 Squirtle should have a HP stat of 19 even at 0 IVs and stat XP, but the one I've received as a starter while testing had a HP of 15. The same applies to caught wild Pokémon as well.
I haven't (knowingly) altered the battle system drastically, aside from implementing the Steel type. Does anyone know where in the code I could look to maybe find some kind of fix?
The one thing in my current hack that I haven't been able to figure out how to fix is the HP value being significantly lower than what it should be. For example, a Level 5 Squirtle should have a HP stat of 19 even at 0 IVs and stat XP, but the one I've received as a starter while testing had a HP of 15. The same applies to caught wild Pokémon as well.
I haven't (knowingly) altered the battle system drastically, aside from implementing the Steel type. Does anyone know where in the code I could look to maybe find some kind of fix?