Manekimoney
Banned
- 169
- Posts
- 6
- Years
- Seen Jan 18, 2024
So, I'm trying to make it, so the script for the first rival battle occurs later in the game, because it's the only battle where losing doesn't send you to the Pokemon center.
So I'm trying to make a battle where the player will likely lose. But the problem is that, if the player has more than one Pokemon, the battle will glitch out, after the first one faints, probably because of the Oak dialouge, when you go to your Pokemon menu.
I'm thinking that if I knew how to edit the battle, it might be possible to get rid of all the Oak text or something and make it so just the losing part remains.
I'm no real master at hacking, so maybe the Oak text isn't the problem.
Does anyone know any way to make a battle, where you are allowed to lose, or maybe a way to edit the way the battle works? Any help would be appreciated.
So I'm trying to make a battle where the player will likely lose. But the problem is that, if the player has more than one Pokemon, the battle will glitch out, after the first one faints, probably because of the Oak dialouge, when you go to your Pokemon menu.
I'm thinking that if I knew how to edit the battle, it might be possible to get rid of all the Oak text or something and make it so just the losing part remains.
I'm no real master at hacking, so maybe the Oak text isn't the problem.
Does anyone know any way to make a battle, where you are allowed to lose, or maybe a way to edit the way the battle works? Any help would be appreciated.
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