Well, thank you for trying. I'm still at a loss on how to activate the movement and PKSV won't even load an edited version of that.. Any other ideas?
applymovent activates the movement and it works like this:
applymovement 0xcharacterID 0xOFFSET
put the example i put up earlyer in XSE
add the line:
#dynamic 0x800000
on top and it will compile