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Gen 8 PBS in progress

53
Posts
4
Years
    • Seen May 29, 2022
    A few days after Sword & Shield's release; I started making a Gen 8 PBS for essentials

    Here's a preview I'm working on as I finish the pokemon and moves part along with Let's Go moves as a bonus:

    XXX,LIBERO,Libero,"Changes the Pokemon's type to the type of the move it's about to use."
    XXX,BALLFETCH,Ball Fetch,"If the Pokemon is not holding an item, it will fetch the Poke Ball from the first failed throw of the battle."
    XXX,COTTONDOWN,Cotton Down,"When the Pokemon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokemon except itself."
    XXX,PROPELLERTAIL,Propeller Tail,"Ignores the effects of opposing Pokemon's Abilities and moves that draw in moves."
    XXX,MIRRORARMOR,Mirror Armor,"Bounces back only the stat-lowering effects that the Pokemon receives."
    XXX,HUNGERSWITCH,Hunger Switch,"The Pokemon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn."
    XXX,GULPMISSILE,Gulp Missile,"When the Pokemon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack."
    XXX,STALWART,Stalwart,"Ignores the effects of opposing Pokemon's Abilities and moves that draw in moves."
    XXX,STEAMENGINE,Steam Engine,"Boosts the Pokemon's Speed stat drastically if hit by a Fire- or Water-type move."
    XXX,PUNKROCK,Punk Rock,"Boosts the power of sound-based moves. The Pokemon also takes half the damage from these kinds of moves."
    XXX,SANDSPIT,Sand Spit,"The Pokemon creates a sandstorm when it's hit by an attack."
    XXX,ICESCALES,Ice Scales,"The Pokemon is protected by ice scales, which halve the damage taken from special moves."
    XXX,RIPEN,Ripen,"Ripens Berries and doubles their effect."
    XXX,ICEFACE,Ice Face,"The Pokemon's ice head can take a physical attack as a substitute, but the attack also changes the Pokemon's appearance. The ice will be restored when it hails."
    XXX,POWERSPOT,Power Spot,"Just being next to the Pokemon powers up moves."
    XXX,MIMICRY,Mimicry,"Changes the Pokemon's type depending on the terrain."
    XXX,SCREENCLEANER,Screen Cleaner,"When the Pokemon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokemon."
    XXX,STEELYSPIRIT,Steely Spirit,"Powers up ally Pokemon's Steel-type moves."
    XXX,PERISHBODY,Perish Body,"When hit by a move that makes direct contact, the Pokemon and the attacker will faint after three turns unless they switch out of battle."
    XXX,WANDRINGSPIRIT,Wandering Spirit,"The Pokemon exchanges Abilities with a Pokemon that hits it with a move that makes direct contact."
    XXX,GORILLATACTICS,Gorilla Tactics,"Boosts the Pokemon's Attack stat but only allows the use of the first selected move."
    XXX,NEUTRALIZINGGAS,Neutralizing Gas,"If the Pokemon with Neutralizing Gas is in the battle, the effects of all Pokemon's Abilities will be nullified or will not be triggered."
    XXX,PASTELVEIL,Pastel Veil,"Protects the Pokemon and its ally Pokémon from being poisoned."
    XXX,INTREPIDSWORD,Intrepid Sword,"Boosts the Pokemon's Attack stat when the Pokemon enters a battle."
    XXX,DAUNTLESSSHIELD,Dauntless Shield,"Boosts the Pokemon's Defense stat when the Pokemon enters a battle."


    XXX,ZIPPYZAP,Zippy Zap,0A0,50,ELECTRIC,Physical,100,15,0,00,127,abef,"The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit."
    XXX,SPLISHYSPLASH,Splishy Splash,007,90,WATER,Special,100,15,0,00,0,bef,"The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis."
    XXX,FLOATYFALL,Floaty Fall,012,90,FLYING,Physical,95,15,0,00,0,abef,"The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch."
    XXX,BOUNCYBUBBLE,Bouncy Bubble,0DD,90,WATER,Special,100,15,0,00,0,bef,"The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target."
    XXX,BADDYBAD,Baddy Bad,0A2,90,DARK,Special,100,15,0,00,0,bef,"The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's physical moves."
    XXX,SAPPYSEED,Sappy Seed,0DC,90,GRASS,Physical,100,15,0,00,0,bef,"The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn."
    XXX,SPARKLYSWIRL,Sparkly Swirl,019,90,FAIRY,Special,100,15,0,00,0,bef,"The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user's party."
    XXX,BUZZYBUZZ,Buzzy Buzz,007,90,ELECTRIC,Special,100,15,100,00,0,bef,"The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis."
    XXX,GLITZYGLOW,Glitzy Glow,0A3,PSYCHIC,Special,100,15,0,00,0,bef,"The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's special moves."
    XXX,FREEZYFROST,Freezy Frost,051,ICE,Special,100,15,0,00,0,bef,"The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle."
    XXX,SIZZLYSLIDE,Sizzly Slide,00A,90,FIRE,Physical,100,15,100,00,0,abef,"The user cloaks itself in fire and charges at the target. This also leaves the target with a burn."
    XXX,DOUBLEIRONBASH,Double Iron Bash,XXX,60,STEEL,Physical,100,5,30,00,0,abef,"Hits twice in one turn may cause flinching."

    # Put these in Z-moves.txt

    XXX,PIKAPAPOW,Pika Pa-Pow,089,1,QMARKS,Oddball,0,1,0,00,0,b,0,"The more Pikachu loves its Trainer, the greater the move's power. It never misses."
    XXX,VEEVEEVOLLY,VeeVee Volly,089,1,QMARKS,Oddball,0,1,0,00,0,b,0,"The more Eevee loves its Trainer, the greater the move's power. It never misses."

    # Put this in PokeBattle_MoveEffects

    ################################################################################
    # Hits twice.
    # May cause flinching. (Double Panzer)
    ################################################################################
    class PokeBattle_Move_XXX < PokeBattle_Move
    def pbIsMultiHit
    return true
    end

    def pbNumHits(attacker)
    return 2
    end
    end

    def pbAdditionalEffect(attacker,opponent)
    return if opponent.damagestate.substitute
    opponent.pbFlinch(attacker)
    end
    end
     
    Last edited:
    53
    Posts
    4
    Years
    • Seen May 29, 2022
    Here's the fixed script:

    ################################################################################
    # Hits twice.
    # May cause flinching. (Double Panzer)
    ################################################################################
    class PokeBattle_Move_217 < PokeBattle_Move
    def pbIsMultiHit
    return true
    end

    def pbNumHits(attacker)
    return 2
    end

    def pbAdditionalEffect(attacker,opponent)
    return if opponent.damagestate.substitute
    opponent.pbFlinch(attacker)
    end
    end
     
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