You can't find this script in the event tab, cause the script you are looking for is a level script ;)
To give you some background why a level script is used here:
The initial script is triggered by the script tiles outside in Pallet Town, where Oak walks you to his lab.
A script always get terminated by a warp and since you enter Oak's lab via a warp, this script will be terminated,
therefore a new script has to trigger at the same time you enter Oak's lab to give a seamless transition for Oak to keep escorting and talking to you.
This is only possible with a level script, this type of script can trigger when entering a map without any player input.
To access level scripts in AdvanceMap, go to the Header tab and look under Map scripts.
The script you are looking for is script no. 2 which can be opened in a scripting tool from there.
If you look at the initial script tile in Pallet Town you'll see that var 0x4055 is set to 0x1 there.
This variable and value is used as the condition for this level script to trigger.
Definitely look up a tutorial about level scripts before editing them, there are some differences to the scripts in the event tab.
Hope this helps :)