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Werewolf I: Hackville

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28
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16
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    • Seen Aug 19, 2013
    WEREWOLF I: Hackville

    Hackville is a peaceful little village with little outside contact. At least, it was peaceful, until the Werewolves came in. The Werewolves are a notorious gang of stealthy murderers. They never reveal themselves to anyone but their victims, and they only strike at night. During the day, the Werewolves take their human forms and blend in with the population. One morning, the town, 25 strong, gathered in the square and agreed, by a unanimous vote, that they needed to get rid of the werewolves and that they would do so by lynching someone each day. That someone would be determined by a majority vote. This may seem radical, but some things must be done to protect the innocent.

    In addition, the Vampires have sent one of their own into the town in a desperate bid to increase their numbers. Once bitten, a citizen joins the Vampires and remain with them unless healed by a Healer.

    1) Object of the Game

    The object of the game "Are You a Werewolf?" is dependent on what side of the game you are playing on. There are two main factions: the Werewolves and the Townspeople. Townspeople win the game when they have eliminated all Werewolves from the game. Whereas, the Werewolves win the game when there is an equal amount or more Werewolves than townies in the Village at the end of a day or night.

    2) "Game Days"
    Obviously, in order to win, there must be a way to eliminated people from the village. This is where we begin to discuss the "game day". The game day is divided into two sections, Day and Night. Below are the explanations of each section:

    2a) Game Day

    Each day, the town will try to vote someone out of the Village. This is called "lynching". The Werewolves at this time will try to lead the Townspeople into lynching one of their own people while the Townspeople will try to get everyone to lynch a Werewolf. In order to lynch a person, a simple majority of the town must vote them out.

    EXAMPLE: If there are 17 members left in the town, 9 people must vote for the same person to lynch them. Half is not a majority.

    EXAMPLE 2: If there are 18 people in a town, 10 people must vote for the same person to lynch them.

    Certain players may have abilities that require less or more votes to lynch them, but you will know when that happens, as I am the only person that can announce that a person has been lynched.

    2b) Voting

    Whenever you vote in your post, please bold your vote and list who you are voting for:

    EXAMPLE:

    Vote: pikalax

    Of course, you can change your vote at any time. However, to change your vote, you must unvote (again, in bold), like so:

    EXAMPLE:

    Unvote: pikalax
    Vote: Someone else

    Of course, you don't have to immediately vote for someone right after unvoting. It's your choice.

    2c) Game Night

    After the lynching during the day, the game slips into night. During the night, NO ONE, I repeat, NO ONE is to post in the topic unless they announce they are on vacation or will be away for an extended period of time (e.g, more than a week).

    During the night, people with night roles will PM me their actions. This includes the Werewolves, the Seer, and the Priest, just to name a few. These roles will be discussed further on, as they are roles universal to all Werewolf games.

    At the end of the night, I will post what occurred over the course of the night (who died, other effects, etc.). After everything from the night has been resolved, the Day begins again and chaos continues to occur until one side wins.

    2d) The game ends when either side wins, or if the game is halted from continuing.

    3) Basic Roles

    There are three roles unique to all Werewolf games: the Werewolves, the Seer, and the Priest.

    3a) Werewolves

    The Werewolves are a minority of the town who are quite hungry at night. Each night, the Werewolves will converse through PM, AIM, email, etc. and decide who they will eat that night. Werewolves can only communicate like this DURING THE NIGHT! However, I will only accept the killing from one person: the Alpha Werewolf. The Alpha Werewolf is the head of the Werewolves and makes the final decision on who to kill at night. The Alpha Werewolf will PM the moderator of this game (in this case, pikalax) each night whom they decide to kill. Only the Alpha Werewolf can tell me who to kill, so communication between the Werewolves is key.

    3b) The Seer

    Each night, the seer receives a vision, informing him whether a person is a townsperson or Werewolf. The Seer PMs the game moderator (again, myself) each night whom they would like to dream about. At the end of the night, they find out if that person is a townsperson or a Werewolf.

    3c) The Priest

    The Priest gives one person Sanctuary in the church at night. That person cannot be killed that night and cannot use night abilities. The Priest (by whatever name they go by this game) will choose one person (other than themselves) to hide in the Sanctuary. They will be protected and cannot use night actions.


    3d) Masons


    The Masons are a group of people who know what each others roles are.
    Usually they are just members of the town who try to protect each other but occasionally they have other abilities.


    Of course, the idea of Masons is slightly confusing, so I'm going to replace them with Individual, or Indies. They're in it for themselves and themselves alone. They always have special abilities that can affect the course of the game.

    3e) Vampires

    Like Werewolves, the Vampires blend in during the day and strike at night. However, rather than killing their victims, the Vampires merely turn them into one of their own. When the Vampires comprise 2/3 or more of the remaining population, they win. At the game start, there is one Vampire and one Healer, a person who can remove someone's Vampire status. (Once they lose their Vampire status, they return to their original roles.) The Vampires will never be revealed publicly, nor will their actions be revealed publicly. All Vampire and Healer interactions will happen in private.

    If you are bitten by a Vampire, you still retain your original role. The only thing that changes is now you must PM me with your vote on who to bite. The bitten one will be chosen by a random number generator based on your votes. The Vampires don't know each other, but that's okay because when a Vampire bites another Vampire, nothing happens.

    3f) Other Roles

    There are many other roles in this game, such as Roleblockers, Voteblockers, Reflectionists, Masons, etc. Some of them have even been made especially for this game. These roles will be revealed throughout the course of the game.

    4) Other Rules

    4a) You CAN NOT talk to other people in the game through PMs, IMs,
    email, etc. There are some roles that allow this, but on the whole, nobody should be doing this. If I am told that someone has broken this rule, it most likely will result in an automatic modkill.

    4b) Don't edit your posts, as each post is a valuable bit of information. If you edit a post once, you will receive a public warning. After the second edit, a pack of wild Tauros will trample you underfoot, essentially modkilling you.

    4c) Each person will have a unique role (some multiple roles), so
    revealing your role while many Werewolves are about is a bad idea. Heck, revealing your role at any time, unless it is a last ditch attempt, is a bad idea. So keep your roles secret for as long as possible.

    4d) Do not quote anything I tell you from a PM directly; adapt it into your own speaking style. If you quote anything from my PMs directly, I will smite you with the rage of a thousand suns and you will be modkilled.

    4e) Times for each day:

    A day will last about a week (7 days from my night update). A night will last about 4-5 days or until I get all PMs in from the individuals.


    4f) Modkills and Inactivity Modkills

    I have mentioned the term "modkill". In a modkill, a person is killed during the day and all discussions and votes up to that point are completely null and void. The person modkilled is lynched that day, and the town goes immediately to night.

    However, there is also an Inactivity Modkill. There is a random amount of time (between 4-7 days) that you must post at least once. Failure to do so will result in your replacement and/or instant modkill. If you have been
    inactive for a while, I will warn you publicly. After that, you're as good as modkilled.

    4g) Leave of Absence

    If you are going to be gone for an extended period of time (i.e., longer than 4 days), PM me and we will talk about either letting it slide or getting a replacement (temporary or permanent should the need be).

    5) Death

    When you are killed off during the course of the game you CAN NOT talk in the game topic anymore. Any information you have accrued may not be passed onto another person. FAILURE TO DO SO WILL RESULT IN A BAN FROM THE NEXT WEREWOLF GAME.

    6) Any other questions:

    Any other questions about the roles you're playing, rules in general, or anything else, do not hesitate to send me a private message.

    6a) Rules are subject to change (usually minorly) should the need be
    (and usually not need be).


    7) Sign Ups:

    I will accept the first 25 people to sign up. As people occasionally want to drop from these games due to length, I will also start a Replacements list and, should a person decide to drop, the replacements will be put into the game. If no replacements can be found, they will be modkilled. Replacements have a lottery priority (meaning they will be selected from the list at random).

    Dead Wolf
    Dead Townie
    Dead Indie

    1. Code
    2. Thoughts
    3. Yatsu
    4. Kazahaya+Green+Satoshi
    5. mondays suck
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    Replacements:
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    Last edited:

    Code

    Stealcase
    760
    Posts
    14
    Years
    • He/Him
    • Seen Apr 23, 2021
    I would like to sign up for this game.
    It is very detailed and well done.
    I leik. XD
     
    28
    Posts
    16
    Years
    • Seen Aug 19, 2013
    is this akin to mafia ? or is there some twists ?
    It is like Mafia, but there are twists. Those twists come in the form of the extra roles, which have a function all their own. You'll see what I mean... or not. I use random.org to randomize the role assignments.
     
    28
    Posts
    16
    Years
    • Seen Aug 19, 2013
    Yatsu, you have been added to the game roster. 22 more and we can start!
     
    28
    Posts
    16
    Years
    • Seen Aug 19, 2013
    You have been added.

    You received a place in the game! *Zelda sounds*

    FEBRUARY 24

    We need more people, please sign up!

    FEBRUARY 27

    Bumped again. Please sign up, we really need to get off the ground. If you don't sign up, I'll have to drop half the roles.
     
    2,552
    Posts
    14
    Years
  • I read the whole text, and understood most, except how many werewolves are there at the beginning of the game. Is it meant to be kept secret or did I just oversee it?
    Anyways, I'm participating.
     
    28
    Posts
    16
    Years
    • Seen Aug 19, 2013
    There are four or five werewolves. This may seem unfair, but the tendency is that the townspeople turn on each other very easily.
     

    Åzurε

    Shi-shi-shi-shaw!
    2,276
    Posts
    15
    Years
    • Seen Jun 2, 2013
    I'll join! Never got into these big thread-games, but I'll try it out.
     
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